1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Pool of Radiance Developer Profile

Discussion in 'Game/SP News & Comments' started by NewsPro, Oct 8, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Darien)

    The Scrying Room has posted another profile, this one of Jeff Weir, Lead Artist of Pool of Radiance.

    Us: Are you satisfied with the way the game turned out? If not, what would you have liked to see done differently?

    Jeff Weir:
    Yes, I am quite satisfied with how the game turned out. I think the game is truly epic and I definitely feel it is beautiful. Pool of Radiance is the first game of its type to use real-time 3D characters. This gives Pool a much more life-like and fluid feel.

    Us: What do you consider to be the best things about PoR2?

    Jeff Weir:
    I really think it is cool that players can develop their parties so many ways. In that sense, the game has so much re-playability. I think the game environments, especially the above ground areas, are quite lovely as well. J.R. Jones, our lead environment designer, has created some truly stunning architecture.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.