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NWN Interview at Gaming Groove

Discussion in 'Game/SP News & Comments' started by NewsPro, Feb 6, 2002.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Mollusken)

    Gaming Groove has posted an interview with Greg Zeschuk and Trent Oster. The interview mainly focuses on the mod building, gameplay and multiplayer parts of Neverwinter Nights.

    GamingGroove: This will be the second game to come out using the 3rd Edition of the Dungeons and Dragons rule set. We all know how badly Pool of Radiance turned out and more than a few are worried about the same deal with NWN. How closely to the Pen and Paper rules have you been able to remain and what are some of the examples where a change was needed due to limitations?

    Greg Zeschuk: We are using experience gained adapting the 2nd Edition AD&D rules for use in Baldur’s Gate to make sure that our 3rd Edition D&D rule implementation is impeccable. We are allowing extreme player customizability with regard to Skills and Feats, as well as careful attention to all of the rules. Even though we’ve got over 5 years of experience working on D&D games we’re still being very careful in our adaptation of the rules – the first rule we learned on Baldur’s Gate was don’t change the system, and we’re sticking to that with Neverwinter Nights.

    GamingGroove: Was Trent manhandled by Gnomes as a young boy or something? Where does the hatred of these little people come from (bet he doesn't like kender either!!)? Why not dwarves too? I mean if you're gonna hate little people, you might as well hate them all. What's the "real" story behind this pathos?

    Greg Zeschuk: I believe it’s their pointy, bulbous noses that bother Trent. Aside from that I haven’t any other suspicions as to the source of his dislike for Gnomes.

    Trent Oster: It all dates back to a D&D group I played with. We had a grief player who had a Gnome illusionist character. We would spend hours listening to him describe the stupid illusion spells he was casting and the desired effect. We saved his useless butt so many times we all became quite sick of Gnomish characters. So ever since I’ve carried the motto: The only good Gnome is a dead Gnome.


    Read the whole interview here.
     
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