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NWN Cleric Analysis

Discussion in 'Game/SP News & Comments' started by NewsPro, Feb 18, 2002.

  1. NewsPro Gems: 30/31
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    May 19, 2015
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    (Originally posted by Mollusken)

    Shaderaven at NW Vault continues his NWN class analysises, and now he's done with the cleric.

    The gods are present in everything, watching, guiding, or destroying and clerics are their obedient servants. In reward for this devotion, clerics are granted divine powers to wield in service of their god. Just as mortals can be evil, good, or anywhere in between so can the gods. In addition their divine magic, clerics of a good deity have the ability to force undead creatures to flee while clerics of an evil god may gain control of these creatures.

    Clerics make a fairly solid tank (up-front defender). They get d8 HPs, have spells to augment their ability to survive, and can wear armor/use shields without restriction. Unless the group doesn't need the cleric to put him or herself into harm's way, I think this should be kept in mind during development.

    In NWN, it may be a very good class in single player, and a valuable ally in multiplayer because of the above. There's always the need for healing/protection and a class that can perform multiple functions in single player without having to branch out to many multiclasses will be one worth considering.

    Learn more about the cleric here.
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