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nss script compiling

Discussion in 'Neverwinter Nights (Classic)' started by henkie, Sep 8, 2016.

  1. henkie

    henkie Hammertime Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

    Jan 13, 2006
    Likes Received:
    Not really a question about Neverwinter Nights itself, but rather a question about the modding tools for NWN.

    I was recently playing through Jade Empire again, and I installed some mods to add some extra fighting styles that are not normally available in the game, like the swords from Death's Hand, the monkey paw style, the saber and the double hammers. Then I modded the xp table to get to higher levels to get more skill points to be able to use these extra styles.

    So I played through the game with those extra styles, had to restart because it appeared the modded xp table gave me a too high level or something, causing overflow for the recruitable NPCs, which all dropped dead after the monastry. Then had to restart again because the princess's romance is apparently very easy to upset for a female NPC (and I'd already had a Sky romance on the previous run).

    After I finally finished the game and started to muck about with Jade Master (new game+, extra hard mode), I realised that I'd never actually gotten any of the closed fist specific styles. So I looked into the mod that I'd found to give me the extra styles, and figured I could easily change that to give myself the other styles as well.

    Except that I'm having some trouble finding a good tutorial on using the NWN script compilers to compile the nss file into a ncs. I've found the old (and apparently defunct) nwnnsscomp, and a newer NWNScriptCompiler, but am unsure as to which command line options to use in order to be able to compile the nss file for Jade Empire.

    The original mod for adding the extra styles changed a specific script that gave players of the SE the rhino demon style, see below
    // Description:
    // History :
    //Created By: daniel zahn
    //Created On: 10/10/2006
    // ==== Start: Include Scripts ======================
    #include "j00_i_plot"
    // ==== End:   Include Scripts ======================
    // ==== Start: Custom Functions =====================
    // ==== End  : Custom Functions =====================
    void main()
        // ==== Start: Wizard script ====================
        // ==== End: Wizard script ====================
        // ==== Start: Custom script ====================
        // ***** CUSTOM SCRIPT MARKER - DO NOT MODIFY *****
        // LTI
        int nItem = GetItemAquired();
        object oSelf = OBJECT_SELF;
        if (GetIsObjectValid(oSelf) == FALSE)
            return; // quick exit if no one acquired the item
        // You bought the game online! Enjoy Rhino Style.
        DelayCommand(3.0, RewardStyle(105));
        DelayCommand(3.0, RewardStyle(22));
        DelayCommand(3.0, RewardStyle(46));
        DelayCommand(3.0, RewardStyle(48));
        DelayCommand(3.0, RewardStyle(82));
        // ==== End  : Custom script ====================
    The RewardStyle(105) gives the Rhino demon style (as defined in the stylesuperlist.2da), the other four give the otherwise unobtainable styles.

    I figure that by adding a few extra lines, I can finally get all the styles:

        DelayCommand(3.0, RewardStyle(6));
        DelayCommand(3.0, RewardStyle(18));
        DelayCommand(3.0, RewardStyle(62));
    Can anyone help me find the correct way to call the scripts to compile this small script? (Or point me to a few examples of command line calls.)
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