1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

No spoilers! What should I know before playing this game?

Discussion in 'Planescape: Torment (Classic)' started by Klorox, Jan 23, 2008.

  1. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Nov 12, 2004
    Messages:
    9,776
    Media:
    15
    Likes Received:
    440
    Gender:
    Male
    A couple of little spoilers ...

    Strength -- Putting a point in strength only progresses you through the strength categories (each level of exceptional strength taking one point. That is, unless you have an 18 strength at sixth level and take fighter as your seventh level. Bang! 19 strength.

    Dexterity -- Your Dex must be at least nine to gain thieving skills.

    Hit Points -- To max out hit points always take the fighter level up to a new level first through ninth level. At tenth level, take thief first (for 1d6 instead of +3 for fighter). At eleventh level, take mage first (for 1d4 instead of +3 for fighter). You get one hit point for every level of a second or third class. So if you are a 9/9/9 F/T/M (and took fighter first at all levels) you would have the normal amount of hit points for fighter, +9 hit points for thief, +9 hit points for mage.
     
  2. kmonster Gems: 24/31
    Latest gem: Water Opal


    Veteran

    Joined:
    Aug 8, 2005
    Messages:
    1,917
    Likes Received:
    28
    When you first reach level 7 you get a small bonus depending on the class (+1 int for mage, +1 dex for thief,+1 str and being allowed ++++ in a weapon for fighter).
    When you reach level 12 first with the same class you get a big class dependent bonus, if you reach it with another class first you only get the small bonus for this class instead.


    Don't ever use a stat point to raise strength from 18 to 18/.. . Like T2B wrote you can get 6 raises for one if you get the strength raise from an external source, like the level 7 bonus for fighter.
    But the bonus isn't as earthshaking as it looks, if you have 9 strength, use the spell to raise it to 18 and wear a tattoo which gives +1 you also have 19.


    Although con doesn't help with dialogues I wouldn't underestimate it. With 9 con you regerate one hitpoint every 60 seconds, for each extra con point it takes 5 less seconds, at very high con you'll even regenerate several hitpoints per second (extremely powerful). You won't have a cleric in the party for a long time, so if your low con NO gets hurt you'll either have to do a long walk to the next resting place, die, spend money or wait for an eternity. If you start with 14 con you also have 10 permanent HP more than if you start with 9 con and rise it to 14 later.
    You should also know that you get the full con bonus to HP for each level of your highest class, so a mage15/fighter3/thief4 with 19 con gets 15*5=75 bonus HP for example.
     
  3. Enagonios Gems: 31/31
    Latest gem: Rogue Stone


    Joined:
    Apr 8, 2001
    Messages:
    6,089
    Likes Received:
    5
    Yeah, as Rastor used to point out, playing TNO as a fighter makes the game MUCH easier. I played through as an LG fighter a few months ago and just skipped dex and char. I had a good wis, reasonable int and everything else went into Str and Con. After a certain part in the game it was too easy. TNO was just taking everything out. But I prefer playing the game as a mage with focus on int and cha.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.