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Neverwinter Nights: EE - Stable Patch 81.8193.15

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 17, 2020.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The new patch for Neverwinter Nights: Enhanced Edition:

    [​IMG]

    Stable Patch 81.8193.15

    Greetings, friends!
    Today we release Patch 8193.15 for Neverwinter Nights: Enhanced Edition!

    This update is big - the biggest the game has seen since its original release in 2018. We're introducing a new lighting engine to enhance the graphics, dozens of toolset updates, plus plenty more features and fixes. Read on for all the details!

    As always, this patch is network-compatible within the current major version (8193), including the old stable release .13; so you can play on servers with it that have not yet upgraded (though the majority of the new features will not work). To get the full experience, you will have to update both server and clients to this release. Singleplayer modules made with this new patch 1.81 cannot be played on older versions, however.

    New Lighting EngineThis patch includes a new enhanced lighting engine, that is governed by the same principles as you would see in other modern games that aim for realistic lighting. The aim is both to allow much higher quality future content, but also to enhance the visual quality of existing content.

    These are the main elements of this new lighting engine:
    • Physically based rendering (PBR), with emulation of specular reflection, surface "roughness", Fresnel-effects and gamma correction. All in all, this gives a more realistic and "natural" look.
    • Tone mapping that prevents color distortion of bright lights and enables overbright.
    • Per-pixel lighting rather than per-vertex of the old setup, yielding much more precise light illumination levels relative to distance.
    • Full dynamic lighting, supporting up to 32 dynamic lights (previously NWN effectively only supported 6).
    [...]
     
    Last edited by a moderator: Sep 17, 2020
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