1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Kerzenburgforum: Breagar updates to v8.0.0!

Discussion in 'Infinity Engine Modding News' started by Ancalagon, Apr 28, 2019.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

    Joined:
    Sep 3, 2007
    Messages:
    1,751
    Likes Received:
    12
    Kerzenburgforum

    Ascalon's Breagar

    This modification introduces Breagar of Clan Bardormar as a joinable NPC into Baldur's Gate 1 and II. Breagar is of lawful good alignment and comes with an own kit: "Dwarven Blacksmith". There are dialogues, creatures, items, and quests added for both BG1 and BGII games.

    For BGT and EET, Breagar works as a continuous character all through the trilogy. For BG:EE, Tutu, BGII, and BGII:EE, only the according content of the game will be installed.

    The mod is still mainly in German.

    Version 8 comes with a lot of bugfixes and improvements. It also offers two more optional components for the choice of dialogue timers and the alternative portrait, the former needed player input upon installing the main component was removed.

    Download Breagar

    German Discussion Thread at Kerzenburgforum

    Discussion Thread at G3


    Changelog for v8.0.0:
    -Breagar-Solaufein crossmod should now compile without errors also if crossmod component is installed separately
    -crossmod banter with Amber and Auren should also play for BGII/:EE (did only for BGT/EET)
    -Tobin should not have "nothing to say" if the PC didn't go to the cemetary the first time he was spoken to, and also bring the PC to the cemetary in BGII (for EET)
    -audio references should play correctly in Linux (i.e. case-sensitive OS)
    -splitted script blocks into BG1 / BGII parts to prevent stutter bug in BG:EE
    -if PC loses the untainted ore, Breagar will not complain right away but after a little timer (in case it was "dropped" because of NPC death
    -Breagar will no longer suggest to visit the Halfling's village in Gullykin if the party entered via the tunnels from Firewine Bridge
    -after Breagar's incident in the smithy: party will be teleported back to Thunderhammy Smithy, including the ground pile with Breagar's stuff (player should not miss Breagar's stuff in the temporary area)
    -Borsks Zauberrobe now gives AC 5
    -assigned missing area script to ACCEM1.are
    -Removed wrong area script from AC2001.are
    -(German) corrected use of <PRO_MANWOMAN>
    -(German) typo corrections
    -(BG:EE/SoD) Lich will defend itself
    -areas have no black lines for EE (using of pvrz tis format)
    -(EET) BG1 areas flagged as BG1 areas (~AREATYPE~ ~BG1AREA~)
    -new component: choice of dialogue timer
    -new component: choice of alternate portrait
    -ACTION_READLN removed, two new components added instead
    -renamed setup-acbre.tp2 into acbre.tp2
    -added ACBre.ini with mod info metadata
    -update to WeiDU v246
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.