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"Jefferson" Project Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Jan 11, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears

    May 19, 2015
    Likes Received:
    (Originally posted by Veldrin)

    Here are today's "Jefferson" project forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.

    J.E. Sawyer, Lead Designer

    Quote: How will you handle the NPC innitiating conversation with your party member who's nearer to her than the PC?

    They won't. But, if your CNPCs go near people who are hostile (not enemies, just hostile), they will float something similar to, "Get the hell out of here immediately or I will crush your skull." Failure to do so will result in attack mania. If your Protagonist walks up, they will initiate conversation and say "Get the hell out of here immediately or I will crush your skull.", then allow the Protagonist to respond.

    Quote: Why have formations?

    1) Not all areas are large enough to conveniently place enemy creatures outside of visual range.

    2) In some areas, it actually does make sense that enemy creatures would be placed right near the entrance.

    3) Players love to drag monsters all over levels in their efforts to escape. Upon re-entry, those monsters may still be right where they left them.

    Quote: I play these games mainly for the exploration and fantasy aspects.

    I design games mainly to prevent people from complaining excessively. It doesn't matter whether a game is combat-heavy or combat-light. If there is combat and there's something annoying about it, you can be sure that people will complain about it.
    Last edited by a moderator: Jan 4, 2018
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