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Is it any good?

Discussion in 'Pool of Radiance: Ruins of Myth Drannor' started by Dark Xan, Sep 19, 2001.

  1. Dark Xan Gems: 8/31
    Latest gem: Skydrop


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  2. Gunthar Gems: 7/31
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    Your character gets 8 points in every catergory (Charisma, Dexterity, ect...) plus/minus racial characteristics. You then get 25 points to distribute into each of the categories. However when your stats get higher it takes more points to increase the scores. From 9-14 it takes 1 point, 15-16 it takes 2 points, 17-18 2 points. So you end up with a lot of fighters with high strenghts but charismas of 3 and so on.
     
  3. Mathetais Gems: 28/31
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    My friend has this game and I got to play one combat. Gotta say, it wasn't as easy to play as Infinity Engine games, but I'm still getting it. I think the turn based combat will allow for more strategy. Since the characters are low-power, the strategy is all important!

    I'm looking forward to trying to create balance of combat, magic & healing with only 4 people.

    I'm also looking forward to developing 4 characters, their voices, personalities, etc ... the way I had to way back when I was playing Ultima 3
     
  4. Dark Xan Gems: 8/31
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    oh i see now i thought mabye it ment a rating for the game or something
     
  5. The Grim Pickle Gems: 1/31
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    [​IMG] Actually, let me explain a little more. Unless I hit a barrier in the coming levels (and since I was able to multiclass from monk to paladin to begin with, I don't think barriers are being applied), my monk/paladin will eventually proceed as a sorcerer. one level of paladin (for Charisma bonuses to saves, hp, weapons), few of Monk (combat-out-of-armor and other bumps), and then proceed as the sorcerer for the remainder. Sort of a Mystic-themed Half-Elf.

    IF I return to play the game... :mad:
     
  6. Crawl Gems: 23/31
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    Ahhh, I see. But wouldn't that carry a hefty exp penalty for playing with three classes. I've never tried to play with three classes (other than prestige classes) so I'm not exactly full speed on how expereince penalties work for characters with more than two classes.
     
  7. Vormaerin Gems: 15/31
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    Assuming they are applying the exp penalty according to the rules, he shouldn't have too much of a problem as long as his monk class isn't 2 or more levels higher than his paladin class. He's a half elf, so his favored class is whatever is highest (sorceror in this case). So, he could be a Paladin 1, Monk 2, Sorceror to whatever with no exp penalty.

    Anyway, there shouldn't be a problem with switching from Paladin to Monk (or Monk to Paladin), the only restriction is that you can't go back and add more levels to the old class. It would be perfectly legal to start as a paladin, switch to Monk, then switch to sorceror. You just shouldn't be able to level up in Monk or Paladin anymore. Don't know if they used that restriction, though.

    Aloha
    Vormaerin
     
  8. The Grim Pickle Gems: 1/31
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    [​IMG] Now that you mention it, you're right. I haven't really broken any 3e rules by going from Monk to Paladin, so maybe multiclass rules are being applied. I just went from Monk 1 to Monk 1/Paladin 1; intended to go back for one more Monk at 4th, but if I can't go back, I think I should redo and take another level of Monk now instead. Luckily, I didn't do much more after leveling up. Not being able to pick my skill progressions when the party leveled up so discouraged me that I never went back to continue the game.

    IF I return to play the game! :flaming:
     
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