1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

how different is IWD 2 and IWD1?

Discussion in 'Icewind Dale 2' started by uglijimus, Feb 11, 2007.

  1. Klorox

    Klorox Baruk Khazad! Khazad ai-mĂȘnu! Veteran

    Joined:
    Nov 17, 2003
    Messages:
    2,980
    Likes Received:
    7
    kmonster, you really believe Rapid Shot is the best feat?

    BTW, will that feat ever work with Crossbows?
     
  2. crucis

    crucis Fighting the undead in Selune's name Veteran

    Joined:
    Jan 2, 2006
    Messages:
    977
    Likes Received:
    29
    Klorox, in the PHB the equivalent feat for xbows is called Rapid Reload, IIRC.

    I think that the best that you can hope for is to find the crossbows with additional attacks per round. Crossbows are not really noted for their high rate of fire. ;)
     
  3. kmonster Gems: 24/31
    Latest gem: Water Opal


    Veteran

    Joined:
    Aug 8, 2005
    Messages:
    1,917
    Likes Received:
    28
    "Lingering song" is the best feat, but it only works for bards.
    "Rapid shot" is the best feat for the whole party imho.
    It's as good as ambidexterity and 2-weapon fighting combined while wearing a shield.

    "Rapid shot" works with any ranged weapon except crossbow. Even a level 30 fighter gets only one attack per round with a crossbow.
     
  4. uglijimus Gems: 6/31
    Latest gem: Jasper


    Joined:
    Mar 7, 2005
    Messages:
    195
    Likes Received:
    0
    Kmonster, how do you know that the improved inititave doesn't work? wasn't there a patch for it?
     
  5. kmonster Gems: 24/31
    Latest gem: Water Opal


    Veteran

    Joined:
    Aug 8, 2005
    Messages:
    1,917
    Likes Received:
    28
    I didn't test it but I read it very often in this forum and guides.
    Search the forum about the fix, it has been mentioned in many threads.
     
  6. raptor Gems: 16/31
    Latest gem: Shandon


    Joined:
    Feb 13, 2005
    Messages:
    808
    Likes Received:
    1
    The "fix" is basically an item you put in inventory (quick slot iirc) that gives yu +4 initiative.

    there is no fix to the feat itself. not that it matters, it sucks anyways ;)
     
  7. Silverstar Gems: 31/31
    Latest gem: Rogue Stone


    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,050
    Likes Received:
    17
    Gender:
    Male
    You do not put the fix item to your quick slot. It is a potion. You drink it, and after that all spells you cast will be casted 1 segment faster. (unless you are strucked by a dispel magic, or you use CTRL+R on yourself, or die and get raised, in those cases you need to refresh the fix by drinking one more dose!) Magic missile will be casted instantly, A fireball will have a casting time of 2, instead of regular 3. Not sure about weapon speeds as IWD2 (and ofcourse 3e) has no weapon speed rules and I have no idea how they handle the iniative in melee combat! :(
     
  8. raptor Gems: 16/31
    Latest gem: Shandon


    Joined:
    Feb 13, 2005
    Messages:
    808
    Likes Received:
    1
    Initiative basically works the same as in the 2E games, Each character work on an individual "round" or timer if you wish. Initiative just goes for how fast in this personal round he does something, and thus how much time he leaves to be interupted. Same goes with spells and weapons and all.

    All in all I still fail to see the reason for the feat in the game, it actually does something in the P&P where it actually lets you act before other mosnters/players, was excellent for rogues. but in the infinity games it just gives a few nano secconds less time ot be spell interupted by attack etc. And in iwd2 where you got consentration check to avoid just that, there is not really much if a point.

    And yeah, I remember when you say it, that was the potion you had to import yourself (with editor or cheatcode) and relied upon you as a player not abusing it to put it on all characters without taking the feat, or not to use it multiple times ;)

    On another note, anyone figured out how to "remove" feats ? just getting so anoyed with all those "+2 on random skill" feats since they are just in the way.
     
  9. Acrux Gems: 8/31
    Latest gem: Skydrop


    Veteran

    Joined:
    Feb 2, 2004
    Messages:
    283
    Likes Received:
    5
    Gender:
    Male
    Do you mean "remove" them from a character or remove them completely from the game?

    If you want to remove them from a character, I'd just use DaleKeeper II. It's pretty simple for an operation like that.

    If you want to completely remove it from the game, I don't know if that's possible, or even why you would bother? It's not that hard to skim over those few you don't want.

    On the other hand, Weimer's Ease of Use mod did change two of the shapechanging feats. I don't know how drastic of an alteration these were. Someone with better IE hacking skills than I could probably find out though.
     
  10. Silverstar Gems: 31/31
    Latest gem: Rogue Stone


    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,050
    Likes Received:
    17
    Gender:
    Male
    ^Oh yes I know Weimer's 'balanced' shapeshifting. Do not use them. They are horribly powerful and extremely unbalanced and makes an already easy game a walk in the park! Avoid it at all costs, unless you want to get bored.
     
  11. Acrux Gems: 8/31
    Latest gem: Skydrop


    Veteran

    Joined:
    Feb 2, 2004
    Messages:
    283
    Likes Received:
    5
    Gender:
    Male
    Well, that's technically besides the point of my post. Depending on how those feats were changed (is it simply a matter of replacing one .chr file with another? or is there more involved) it could then, be possible to make changes to other feats as well. Potentially. Maybe. Possibly.

    In any case, I personally like the redone shapeshifting. I've currently got a Druid/Monk (5/x) who can transform into a yeti. And that's where I stopped. A bit powerful early on, but get much further into the game, and that shape is not too much of an advantage.

    You just need to have some restraint in how you use them.
     
  12. crucis

    crucis Fighting the undead in Selune's name Veteran

    Joined:
    Jan 2, 2006
    Messages:
    977
    Likes Received:
    29
    I suspect that most, if not all, of the feats are hardcoded into the engine.
     
  13. Acrux Gems: 8/31
    Latest gem: Skydrop


    Veteran

    Joined:
    Feb 2, 2004
    Messages:
    283
    Likes Received:
    5
    Gender:
    Male
    Yeah, I suspected that as well.

    As they say, though, hope springs eternal...

    [ March 09, 2007, 20:17: Message edited by: Acrux ]
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.