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Good wizard build?

Discussion in 'Neverwinter Nights (Classic)' started by Orichifunk, Oct 12, 2005.

  1. Sir Fink Gems: 13/31
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    Wizards are meant to start out weak and get incredibly strong. It's all about balance. Monks are similar. Fighters, OTOH, start out fairly okay and get reasonably powerful but not incredibly powerful. See what I mean?

    So yes, you're gonna struggle a bit until about the interlude of SoU.

    How are you playing your wizard? Sleep is the main spell you should be casting at this point in the campaign. What alignment is your wizard? If he's Good, then cast Protection from Good on Xanos (and your summons if you want). That way they'll be immune to mind spells from good opponents (in this case, your wizard). In other words, you cast sleep when Xanos is surrounded by gnolls or kobolds and they all fall asleep but he doesn't. You can then pick them off with ease.

    By the interlude you'll be shooting fireballs and taking out whole rooms full of zombies and you'll start thinking "hey, maybe wizards aren't so bad afterall."
     
  2. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Hmm, I never though of using Sleep. I always thought it was better to kill enemies than sending them to sleep.
     
  3. Will Gems: 13/31
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    When they're asleep you can coup de grace them instantly, which is a heck of a lot more efficient than having to hack away at them in actual combat.

    Also, as was said way at the start of the thread, try using your wizard as a fighter until you get 3rd and 4th level spells (and even then its a good tactic when you run out of blasting spells). Buff him to the eyeballs with mage armour and/or shield, bull's strength, flame weapon and suchlike and have him attack from behind Xanos, who at very least has plenty of hitpoints, and your summons. If you find your buffs arent lasting long enough and its too hard to rest, try taking the Extend Spell feat. This tactic worked splendidly for my wizard, although he was in the OC with its hordes of paltry grunts to fight through rather than SOU where you learn to respect gnolls and kobolds. He was also an elf, which gave him access to the longsword among other benefits. Still, its a sound tactic as arcane combat buffs are much more effective in NWN than other DnD rpgs.
     
  4. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Well, just reached 5th level which is much better than 4th level. Now I have a Dire Wolf, a Fireball, an extra Magic Missile, and Extended Shield. Still, the spells run out fairly quickly which means resting is still a pain. Hopefully I can use the summons and my longbow to keep going for a bit longer after the offensive spells run out (and there are really only about 3-4 useful offensive spells anyway so they run out pretty quickly).
     
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