1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Gamedec - Preview @GamePressure

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 20, 2020.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    22,672
    Likes Received:
    25
    [​IMG]Gamedec was previewed by GamePressure who call it Disco Elysium meets Cyberpunk.

    [​IMG]

    Gamedec won't be about just talking to people and collecting evidence. The creators are well aware that then the players would be killed by the monotony, regardless of how well-written it would be. They try to diversify the gameplay with various interactions with the environment and non-invasive arcade stages. I had the opportunity to collect some hay in Harvest Time, a farming RPG game, and play other activities specific to F2P games (for example, facing a paywall and having to collect enough money). Then, there was a sneaking stage. I had to avoid being spotted, and distracted guards with different noises. Simple, intuitive. It works.

    There should be more of these diversions. Rybinski admitted with a laugh that at first, he'd thought that the game would be easier to produce without the combat system, because there would be no formulas, comprehensive inventory systems, and balancing issues, but then it turned out that compensating for it isn't very easy. Well, the toys I've already seen do work. They fit well into the narrative and the tone. We'll learn about the rest when the game comes out.

    [...]
     
    Last edited by a moderator: Feb 21, 2020
Sorcerer's Place is an independent project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of time and money on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!