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FRONT MISSION 2: Remake - Remakes as Business Model

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 19, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Gamesindustry talked with Forever Entertainment about their remakes:

    [​IMG]

    Forever Entertainment on making what was old new again

    The publisher talks about how and why remakes such as Front Mission 2 are a part of its business model

    Remaking games is not easy. You have to consider how retro titles will play on modern consoles and for today's audiences. You also have to work on the finer details, such as the clarity of dialogue, balancing gameplay, and quality-of-life changes. The list goes on.

    However, when remakes become a part of your business model, you have it figured out. Forever Entertainment has proven itself in this field with the remakes of Panzer Dragoon, The House of The Dead, Front Mission 1st, and Front Mission 2. In 2018, it announced that it is also developing the Panzer Dragoon 2: Zwei remake.

    Communications and marketing manager Monika Ginter tells GamesIndustry.biz that the firm's focus on retro titles spans from genuine interest from the team.

    "We are currently working on both announced and unannounced titles. Remakes are one of the pillars of our operations"
    She says, "We are fans of old games - they had a big impact on our lives, and we wanted a modern-day player to be able to experience the classics of our childhood, too. We think this is still a niche in the market that will gain more and more interest over time. Every year, we try to release an increasing number of remakes, and we are currently working on both announced and unannounced titles. Remakes are one of the pillars of our operations."

    [...]
     
    Last edited by a moderator: May 20, 2024
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