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Flintlock: The Siege of Dawn - Preview @ Wccftech

Discussion in 'Game/SP News & Comments' started by RPGWatch, Apr 21, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Wccftech checked out the action RPG Flintlock: The Siege of Dawn:

    [​IMG]

    Flintlock: The Siege of Dawn Preview and Q&A - Wide Linear Soulslite with 20 Hours of Content

    At GDC 2024, New Zealand-based developer A44 (known for 2018's Ashen) provided an updated look at Flintlock: The Siege of Dawn, its upcoming action RPG that sits between God of War and a lite, more accessible version of the Soulslike genre.

    A44 is now composed of around 65 employees, and they've been working on this game for quite a while. Flintlock fantasy novels inspire the game's original setting with a striking central theme: Gods wielding magic versus armies made of regular people wielding guns from a Napoleonic era.

    At the beginning of Flintlock: The Siege of Dawn, main character Nor Vanek is attempting to close the door of the 'Great Below' death realm to prevent the dead from rising. Unfortunately, the mission heavily backfires and not only is the portal still open, the Gods have been unleashed in the world, too.

    [...]

    You mentioned that the flintlock setting was employed by multiple authors across many books. Is there a specific one you've drawn inspiration from?

    No, there isn't a specific one. We actually consulted with a few of the authors really early on in development. Just like we wanted to stamp our brand in the Soulslike genre, we want to do the same when it comes to the flintlock fantasy genre setting as well.

    You use the term wide linear to describe the level layout. But as we saw a moment ago for this biome, there is like a larger open world map. Do you have free rein once you're in that specific biome to go where you wish, or is the game still kind of guiding you toward key points of interest?

    You will be guided through the main path. Off of that, you'll have side content that you can go and explore. We do describe ourselves as a wide linear game for that reason, it's not really an open world per se. There's distinct zones that you can travel into.

    [...]
     
    Last edited by a moderator: Apr 22, 2024
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