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Experience value of a White Dragon?

Discussion in 'Icewind Dale 2' started by Modjahed, Sep 18, 2002.

  1. Modjahed Gems: 14/31
    Latest gem: Chrysoberyl


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    The answer is – 0 (zero).

    I have just finished Chapter 3 with my solo character. He is a level 19 character – Cleric of Temps 12 / Fighter 4 / Rogue 3.

    The last time I got exp from monster killing was getting 162! Exp for killing an Ice Golem Champion in Chapter 2. Elder Dark Treants give 0 exp, White Dragons give 0 exp, Umber Hulks – 0 exp.

    His stats are as follows:

    EXP: 180,000

    Chaotic Good, Male, Human.

    STR 17 (25 when buffed up)
    DEX 13 (16 when buffed up)
    CON 14 (17 when buffed up)
    INT 13
    WIS 20 (19 natural, +1 Ring of the Wise)
    CHA 04

    He has 202 HP (yeah, I put “Max HP”, so what), 192 natural, +10 from Shield.

    Saving Throws: Fortitude +17, Reflex +12, Will +19.

    Turn Undead level 12, Sneak Attack 2d6.

    Bonus spells: lvl 2-5 -> +1, lvl 1 -> +2

    Resistances:
    Cold 6/- (16 when buffed up)
    Piercing, Slashing 1/- (11 when buffed)
    Spell Resistance 2/- (24 when buffed up)

    Number of Attacks: 3 -> Att. Bonus +16/+11/+6 (+20/+15/+10 when buffed up)

    Armor Class: 34 -> Base 10, Armor 8, Shield 2, Deflection 2, Generic 6, Expertise 5.

    Damage: 7-17 (14-24 when buffed up) +1d4 electric

    Major Skills: Concentration - 13; Knowledge - 23; Diplomacy, Hide, Intimidate, Open Lock - 8.

    Major feats: Improved Cleave, Improved Critical, Power Attack, Expertise, Dodge, Snake Blood, Luck of Heroes, Arterial Strike, Discipline, Bullheaded.

    Spellbook (level 1 to 6): 7,5,5,4,4,2
    Domain spells: 1 each level
    Total 33.

    Spells needed to buff up: Draw Upon Holy Might, Champion’s Strength, Iron Skins, Divine Shell, Spell Resistance, Protection from Fire (and Lightning).

    Throw in 5 Animate Dead, 3 Flame Strikes and Globe of Blades for offense and you get a full view of potential.

    Equipment so far:

    Warhammer +2 (+1d4 electrical damage)
    Shield of Fortitude (+10 HP)
    Boring Beetle Full Plate
    Cloak of Protection +1
    Houndstooth Collar (immunity to Fear and Panic)
    Ring of Wise
    Ring of Protection +2
    Bracers *CENSORED*
    Wyrm’s Maw (helmet with Cone of Cold ability)
    Boots of the North

    Other weapons (Fire Morningstar, Returning Axe, Long Bow of Spell Resistance, Longsword +2 (+1 cold damage)) are used when appropriate.

    [ September 18, 2002, 23:11: Message edited by: Modjahed ]
     
  2. Vormaerin Gems: 15/31
    Latest gem: Waterstar


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    yeah, zero sounds about right. You are level 19. That encounter is designed for characers around 11 or 12. A juvenile white dragon is only a CR 9 or so in the Monster Manual.
     
  3. Scott Gems: 1/31
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    My characters are level 11. It seems ridiculous that golems encountered earlier in the game were worth thousands of xp, and a White Dragon is worth a mere 500. What a huge dissapointment after an intense battle. :(
     
  4. Vormaerin Gems: 15/31
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    The golems are considered very high challenge rating because they have a large number of immunities and resistances. If you know to switch to the particular weapons that hurt them, they aren't that tough. But on paper, they much harder than a juvenile white dragon.
     
  5. Lrd Feanor Gems: 1/31
    Latest gem: Turquoise


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    [​IMG] What character editor did you use to get a 19 level by he end of chapter 3. I just finished the game and my characters were level 17.
     
  6. Vormaerin Gems: 15/31
    Latest gem: Waterstar


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    He was playing a solo character. Its entirely possible that he got to level 19 without using any editor at all.
     
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