1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

"Everything is Possible" Game Storytelling Article at GameSpot

Discussion in 'Game/SP News & Comments' started by chevalier, Mar 22, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

    Joined:
    Dec 14, 2002
    Messages:
    16,815
    Media:
    11
    Likes Received:
    58
    Gender:
    Male
    GameSpot has published an article about storytelling in games, entitled Everything is Possible. Initially, this is supposed to be an answer to the question of what game would one take with himself on a desert island, but later on it points out how misguided the gaming industry currently is and how totally it misses the point of entertainment. Storyline is stressed as the most important factor to a great game, in opposition to the reality of excessive graphical effects serving as a flashy exterior to cover an empty inside. Here's an excerpt:

    Here's the real question: For a medium that's unnecessary and therefore all about excess, why is it that so many games seem to aim only for the bare minimum--to meet your expectations and call it a day? Shouldn't more of them aim to move you or otherwise surprise you?

    I share the theory that the game industry is like a private eye who's so busy following the wrong lead that he lets his real target slip right through his fingers. Look at what games are doing: They're pushing more polygons and piling on more features. It's the equivalent of adding more explosions to an action movie; at some point, you start to get diminishing returns for your crazy budget even as the whole thing just turns dumb.

    I think game designers should be pursuing a much more elusive objective: tapping into the true potential of this medium, using it to give the game player an eye-opening, virtually life-changing experience and turning the game player's world completely upside-down. And I believe the only way to accomplish this is through storytelling--using a game to tell a good story. This does not mean tacking a best-selling author onto a game as an afterthought; this means fundamentally constructing a game out of a story.


    Read the whole thing at GameSpot.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.