1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Elucidating some racial differences

Discussion in 'Icewind Dale (Classic)' started by mordea, Jan 6, 2010.

  1. mordea Banned

    Joined:
    Dec 29, 2009
    Messages:
    318
    Likes Received:
    11
    Racial differences

    Thieving bonuses:

    Let humans act as a base...

    Sneak:

    Elf: +10
    Half elf: +5
    Gnome: +5
    Halfling: +15
    Dwarf: 0

    Find traps:

    Elf: 0
    Half elf: 0
    Gnome: +10
    Halfing: +5
    Dwarf: +15

    Pick pockets:

    Elf: +5
    Half elf: +10
    Gnome: 0
    Halfling: +5
    Dwarf: 0

    Open locks:

    Elf: -5
    Half elf: 0
    Gnome: +5
    Halfling: +5
    Dwarf: +10


    Saving throws:

    Let humans act as a base...

    Halflings receive a -3 bonus to
    - Paralysis, Poison, or Death Magic
    - Rods, Staves, Wands
    - Spells

    Gnomes receive a -3 bonus to

    - Rods, Staves, Wands
    - Spells

    Dwarves receive a -3 bonus to

    - Paralysis, Poison, or Death magic
    - Rods, Staves, Wands
    - Spells


    Charm and Sleep:

    From what I have observed, it appears that elves and half-elves resist sleep and charm *spells*, rather than the effect itself.

    Elves *immune* to charm spells
    Half-elves resist charm spells (not affected by charm spells) approximately 40% of the time.


    Sleep resistance is inconsistent!

    Colour spray:

    Elves resist approximately 35% of the time.

    Half elves do not resist

    Command: Neither elves nor half elves resist.


    Attack bonuses

    Elves receive a +1 to hit with long swords and bows
    Halfings receive a +1 to hit with thrown weapons and slings


    Race specific items:

    Helm of the Trusted Defender

    STATISTICS:

    Armor Class Bonus: 3
    Special: User is immune to Sleep and never suffers from Fatigue
    Weight: 2
    Not Usable By:
    Mage
    Bard
    Thief
    Only Usable By:
    Halflings
    Gnomes


    The Argent Shield

    STATISTICS:

    Armor Class Bonus: 3
    Resistance Bonus: +25% Magic Resistance
    Weight: 5
    Only Usable By:
    Elves
    Half-Elves

    Mystery of the Dead (shield)

    STATISTICS:

    Armor Class Bonus: 4
    Special:
    +1 vs. Missile Weapons
    Special: Bearer is immune to Finger of Death and Power Word: Kill
    Weight: 20
    Only Usable By:
    Humans
    Half-Elves
     
  2. kmonster Gems: 24/31
    Latest gem: Water Opal


    Veteran

    Joined:
    Aug 8, 2005
    Messages:
    1,917
    Likes Received:
    28
    Elves are also immune to raise dead.

    Little races should get +1 bonus to some saves for each 3.5 con they have and not flat +3. Did you test it with characters with other con than 11-13 ?
     
  3. mordea Banned

    Joined:
    Dec 29, 2009
    Messages:
    318
    Likes Received:
    11
    Wow, you're good!

    I tested all the saving throws for a thief with 13 in all stats except charisma (which I dumped excess points in to).

    I tried again with a constitution of 18, and the difference in saving throws between a halfing and human is a massive five points! That's huge.

    The only minor discrepancy here is that 13/3.5 = 3.71, which one would think would round up. Therefore small races with 13 constitution should get a +4 to saves, instead of +3. Unless the number if rounded down.
     
  4. kmonster Gems: 24/31
    Latest gem: Water Opal


    Veteran

    Joined:
    Aug 8, 2005
    Messages:
    1,917
    Likes Received:
    28
    The number is always rounded down.
     
  5. Paromin Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Dec 28, 2009
    Messages:
    46
    Likes Received:
    2
  6. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

    Joined:
    Apr 20, 2002
    Messages:
    7,141
    Media:
    74
    Likes Received:
    133
    Gender:
    Female
    [​IMG] It also says those are the statistics with a third party fix pack for the BG stats remember.

    Also BG and IWD did have some differences in rules, the games are balanced in slightly different ways.
     
  7. Paromin Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Dec 28, 2009
    Messages:
    46
    Likes Received:
    2
    Actually that was only for the BG elven blood.

    The workings of IWD elven blood are supposed to be taken from an unmodded game's mechanics.
     
  8. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

    Joined:
    Apr 20, 2002
    Messages:
    7,141
    Media:
    74
    Likes Received:
    133
    Gender:
    Female
    [​IMG] That is what I said ;)
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.