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Elucidating some racial differences

Discussion in 'Icewind Dale (Classic)' started by mordea, Jan 6, 2010.

  1. mordea Banned

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    Racial differences

    Thieving bonuses:

    Let humans act as a base...

    Sneak:

    Elf: +10
    Half elf: +5
    Gnome: +5
    Halfling: +15
    Dwarf: 0

    Find traps:

    Elf: 0
    Half elf: 0
    Gnome: +10
    Halfing: +5
    Dwarf: +15

    Pick pockets:

    Elf: +5
    Half elf: +10
    Gnome: 0
    Halfling: +5
    Dwarf: 0

    Open locks:

    Elf: -5
    Half elf: 0
    Gnome: +5
    Halfling: +5
    Dwarf: +10


    Saving throws:

    Let humans act as a base...

    Halflings receive a -3 bonus to
    - Paralysis, Poison, or Death Magic
    - Rods, Staves, Wands
    - Spells

    Gnomes receive a -3 bonus to

    - Rods, Staves, Wands
    - Spells

    Dwarves receive a -3 bonus to

    - Paralysis, Poison, or Death magic
    - Rods, Staves, Wands
    - Spells


    Charm and Sleep:

    From what I have observed, it appears that elves and half-elves resist sleep and charm *spells*, rather than the effect itself.

    Elves *immune* to charm spells
    Half-elves resist charm spells (not affected by charm spells) approximately 40% of the time.


    Sleep resistance is inconsistent!

    Colour spray:

    Elves resist approximately 35% of the time.

    Half elves do not resist

    Command: Neither elves nor half elves resist.


    Attack bonuses

    Elves receive a +1 to hit with long swords and bows
    Halfings receive a +1 to hit with thrown weapons and slings


    Race specific items:

    Helm of the Trusted Defender

    STATISTICS:

    Armor Class Bonus: 3
    Special: User is immune to Sleep and never suffers from Fatigue
    Weight: 2
    Not Usable By:
    Mage
    Bard
    Thief
    Only Usable By:
    Halflings
    Gnomes


    The Argent Shield

    STATISTICS:

    Armor Class Bonus: 3
    Resistance Bonus: +25% Magic Resistance
    Weight: 5
    Only Usable By:
    Elves
    Half-Elves

    Mystery of the Dead (shield)

    STATISTICS:

    Armor Class Bonus: 4
    Special:
    +1 vs. Missile Weapons
    Special: Bearer is immune to Finger of Death and Power Word: Kill
    Weight: 20
    Only Usable By:
    Humans
    Half-Elves
     
  2. kmonster Gems: 24/31
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    Elves are also immune to raise dead.

    Little races should get +1 bonus to some saves for each 3.5 con they have and not flat +3. Did you test it with characters with other con than 11-13 ?
     
  3. mordea Banned

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    Wow, you're good!

    I tested all the saving throws for a thief with 13 in all stats except charisma (which I dumped excess points in to).

    I tried again with a constitution of 18, and the difference in saving throws between a halfing and human is a massive five points! That's huge.

    The only minor discrepancy here is that 13/3.5 = 3.71, which one would think would round up. Therefore small races with 13 constitution should get a +4 to saves, instead of +3. Unless the number if rounded down.
     
  4. kmonster Gems: 24/31
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    The number is always rounded down.
     
  5. Paromin Gems: 2/31
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  6. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

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    [​IMG] It also says those are the statistics with a third party fix pack for the BG stats remember.

    Also BG and IWD did have some differences in rules, the games are balanced in slightly different ways.
     
  7. Paromin Gems: 2/31
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    Actually that was only for the BG elven blood.

    The workings of IWD elven blood are supposed to be taken from an unmodded game's mechanics.
     
  8. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

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    [​IMG] That is what I said ;)
     
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