1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Does Cloudkill count as Acid damage?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Heisenberg, Sep 11, 2012.

  1. Heisenberg Gems: 5/31
    Latest gem: Andar


    Joined:
    Aug 19, 2012
    Messages:
    130
    Likes Received:
    2
    Gender:
    Male
    Trying to figure out if Shadow Dragon Armor is worth it for a thief. If not Cloud Kill what attacks are acid based?



    Also, you know how some spells only work on creatures with x amount of Hit Points. How can you tell how many hit points a creature has?
     
  2. Paracelsi

    Paracelsi Distinguished Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Apr 7, 2011
    Messages:
    1,098
    Media:
    10
    Likes Received:
    104
    Gender:
    Male
    Cloudkill does poison damage. There aren't a lot of spells that do acid damage, the most noteworthy one is Melf's Acid Arrow. There are a few monsters that use acid attacks, like certain dragons. Shadow Dragon armor is still a good choice for a thief though thanks to its high AC, and iirc you can equip rings/amulets of protection while using it.

    There might be a mod that shows you exactly how much HP a particular creature has, but normally you have estimate based on how much damage you've done to them plus their health status (press the TAB key while the cursor is over them).
     
  3. SlickRCBD Gems: 29/31
    Latest gem: Glittering Beljuril


    Resourceful Adored Veteran

    Joined:
    May 7, 2005
    Messages:
    3,028
    Media:
    47
    Likes Received:
    173
    Gender:
    Male
    IIRC protection from poison doesn't protect you from cloudkill. I think it also kills summoned skeletons, which is a bug. It is SUPPOSED to be poison damage and skeletons are supposed to be immune.
     
  4. henkie

    henkie Hammertime Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

    Joined:
    Jan 13, 2006
    Messages:
    2,662
    Media:
    38
    Likes Received:
    158
    Gender:
    Male
    I'm pretty sure cloudkill doesn't do poison damage or I would've been immune when wearing the ring of Gaxx. Cloudkill kills summons below a certain hit dice, perhaps that's why skeletons are affected?

    The shadow dragon armor is a great piece of armor regardless of the resistance, as it's the lowest AC armor you can wear as a thief. In ToB there's another light armor with the same AC rating, but it never gets any better than what you have right there.

    There's also the spell acid fog, if I recall correctly. Not that enemy spellcasters use that one a lot. There's also an enemy in ToB that does a crap-ton of acid damage.
     
  5. Paracelsi

    Paracelsi Distinguished Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Apr 7, 2011
    Messages:
    1,098
    Media:
    10
    Likes Received:
    104
    Gender:
    Male
    Note that there is a difference between immunity to actual poisons and immunity to poison-type damage, much like there's a difference between immunity to magic and immunity to magic-type damage. Cavaliers, for example, have immunity to poison-type damage while the Ring of Gaax simply protects you from being poisoned.

    Items and abilities which provide protection from poison-type damage are much rarer.
     
  6. Yoshimo's Heart Gems: 13/31
    Latest gem: Ziose


    Veteran

    Joined:
    Jul 11, 2005
    Messages:
    517
    Likes Received:
    17
    Gender:
    Male
    It has been a while but in my nonmodded game I do believe that i am unable to wear cloaks/rings of protection with any of the dragon armors.
     
  7. Blades of Vanatar

    Blades of Vanatar Vanatar will rise again Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Nov 20, 2008
    Messages:
    4,147
    Likes Received:
    224
    Gender:
    Male
    You are exactly right. In the BG/IWD series there are a ton of different immunities. There are % based immunities, ex. Ring of Fire Resistance. There is complete immunity, ex.. Protection from Fire scrolls. Some immunities are Magic-Type based. The Shield spell is a good example as it gives immunity to Magic Missles. Poison and Acid are hard immunities to acquire. Poison Immunity is one of the abilities I really like about the Cavalier when playing a modded-up Tutu game.
     
  8. Marceror

    Marceror Chaos Shall Be Sown In Their Footsteps Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

    Joined:
    May 3, 2003
    Messages:
    2,770
    Media:
    226
    Likes Received:
    235
    Gender:
    Male
    I guess that if you have a party of 6 cavaliers that particular immunity isn't going to seem nearly as rare. Just saying. :p
     
  9. Paracelsi

    Paracelsi Distinguished Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Apr 7, 2011
    Messages:
    1,098
    Media:
    10
    Likes Received:
    104
    Gender:
    Male
    Six LG characters. *shudders at the thought*

    If only truly awesome LG characters like Keldorn weren't so uncommon.
     
  10. SlickRCBD Gems: 29/31
    Latest gem: Glittering Beljuril


    Resourceful Adored Veteran

    Joined:
    May 7, 2005
    Messages:
    3,028
    Media:
    47
    Likes Received:
    173
    Gender:
    Male
    I'm not arguing the point about the two different things, but anything that says "immunity to poison" should cover both being poisoned and taking poison type damage, since the poison-type damage should not affect the person and thus have no effect. Something that says "immune to poison damage" on the other hand would leave the character open to taking ability damage from poison, but the straight damage type of poison used in BG would have no effect.

    Please note that I am primarily thinking of the 2nd Edition Advanced Dungeons and Dragons rule set, although excepting the Infinity Engine games, I haven't played in almost 15 years.
    Did we misunderstand things all those years ago? It's almost half a lifetime ago so my memory could be faulty. I certainly wouldn't attempt to play again without rereading the core rulebooks and the Forgotten Realms Campaign Guide.

    ---------- Added 0 hours, 1 minutes and 18 seconds later... ----------

    Also note that undead and things immune to poison should be immune to cloudkill, since it is a poisonous cloud that does the killing.
     
  11. Paracelsi

    Paracelsi Distinguished Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Apr 7, 2011
    Messages:
    1,098
    Media:
    10
    Likes Received:
    104
    Gender:
    Male
    Nah, I don't argue your points from a D&D perspective, I'm just pointing out how the game engine handles these things. D&D-wise I'm not really sure how this would go, but based on what I've observed the GM would probably just simplify minors things like this and drop poison damage resistance completely (making anything immune to poison immune to posion-type damage). Like the way most GMs ignored the stuff about system shock and constitution back when they used AD&D rules, because it made the game unnecessarily more complicated.
     
  12. Yoshimo's Heart Gems: 13/31
    Latest gem: Ziose


    Veteran

    Joined:
    Jul 11, 2005
    Messages:
    517
    Likes Received:
    17
    Gender:
    Male
    Yea there is a difference between D&D rules restrictions and game engine restrictions. Sometimes they are the same and sometimes not. For instance the game engine does not allow you to wear a ring of protection and a magic suit of armor at the same time. In pen and paper you can wear both at the same time though you only get the best value for each so if you wore plate+2 and a ring+1 you would get a +2 bonus to AC (armor bonus is better), a +1 to all saves, and a +2 to saves that you are allowed to apply your armor bonus to (there are random situations that allow this). For ease of use and coding they went with what we see in the game to keep the most important part true about not allowing you to stack both for the AC.
     
  13. SlickRCBD Gems: 29/31
    Latest gem: Glittering Beljuril


    Resourceful Adored Veteran

    Joined:
    May 7, 2005
    Messages:
    3,028
    Media:
    47
    Likes Received:
    173
    Gender:
    Male
    Yes, but some of the handling with poison didn't make sense from anything but a coding oversight perspective.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.