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Disco Elysium - Interview @Gamingbolt

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 23, 2021.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Gamingbolt interviewed the developers of Disco Elysium about the Final Cut.

    [​IMG]

    Can you tell us about the circumstances that arose that led to the cuts that you had to make for the original release?

    The political quests are exactly that type of a luxury content that's easy to cut if you want to look like a sane and trustworthy designer for your producers. All four quests are mutually exclusive, which means that players will only see 1/4th of it in a single playthrough. And these are expensive quests - there are new characters and complex animations, and one of the quests even takes you to a completely new secret location. Super exciting for the player, but goes totally against the market logic when you're struggling to get your debut out. So yeah it just didn't make sense to make content most players are going to miss just to show off that we're able to do that. We weren't in our Witcher 2 phase yet (Witcher 2 has two different mid-game areas that are mutually exclusive; it's a very impressive show off in that regard!).

    That's not the only content we cut. We're putting back other tiny things too. Let's just say there's a surprise to those who say we messed up with a certain must-do Shivers check on a certain coast.

    Given how crucial you say all the new additions in The Final Cut are to your vision of the game, how much of an impact can players expect these to have on story and gameplay? Should we expect things that are designed to enrich the experience that already exists in the game, or are they completely new and additive elements on top of it?

    They're separate from the rest of the game, but we still wanted them to have an impact on the main story. The conversations in the vision quests won't revolve solely around politics - players will be discussing questions of love, hope, money and ambition with both new and old characters. It will reveal new aspects about some of the original characters in town as well as about the protagonist's inner motivations. Some of those changes will stay with you until the very end - but I'll leave it to players to discover exactly how.

    [...]
     
    Last edited by a moderator: Mar 24, 2021
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