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DIABLO II: Expansion Set

Discussion in 'Game/SP News & Comments' started by NewsPro, Sep 18, 2000.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Nazgul)

    Who likes to leave a job incomplete? Diablo, the Lord of Terror, apparently wasn't yet down for the count when we dispatched him at the end of the original 1996 game. So we waited four years for Blizzard North to release a sequel and then pursued the horned devil through four new environments in order to more conclusively smite the Prime Evil. But even though we eventually accomplished that task, we let one of Diablo's companions, Baal, escape our righteous wrath. The upcoming Diablo II expansion pack will finally let us remedy that omission and complete our purge of the demonic upstarts by sending us back to the world of Sanctuary for one final adventure.

    The expansion pack will add one final act to Diablo II's storyline as well as a couple of new character classes and dozens of new items. A lot more thought has gone into the creation of this expansion pack than the one published for the original Diablo game. Defunct development house Synergistic Software produced the expansion pack for the original Diablo; as a result, the additional areas and creatures didn't integrate well with those in the original game. That won't be a problem this time around, as Blizzard is internally developing the add-on for the sequel. While some expansion packs are hastily assembled to capitalize on the commercial success of a title, Blizzard contemporaneously plotted the expansion pack while developing Diablo II and always intended to use the add-on to complete the tale.

    For the complete story you can read it at the Gamespot webpage, here.
     
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