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David Chan Developer Profile

Discussion in 'Game/SP News & Comments' started by NewsPro, Feb 18, 2002.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears

    May 19, 2015
    Likes Received:
    (Originally posted by Mollusken)

    BioWare sound engineer David Chan has written article about himself over at Penny Arcade.

    A few months after working in the systems department, Greg asked me if I knew anyone that was into audio that might be interested in BioWare. He knew I had some experience as an audio producer and that I dabbled in music. I couldn't believe my luck, I proceeded to jump up and down shouting, "Pick me! Pick me!" - which was not a pretty sight. They needed someone to help put placeholder sounds into MDK2 because our publisher was too busy at the time to give us temporary material.

    Then I started planning sound for Neverwinter Nights. Planning sound is an interesting process. It's like trying to build with Jell-O, because game design is such a fluid thing early planning must also be fluid, or so I have learned. You have to imagine what you think might possibly go into the game and make decisions based on that. When things change you sometimes have to go back and start all over again. It's the part of this industry that frustrates me the most, but I am learning to accept and work with the uncertainty instead of fighting it.

    Read the whole article at Penny Arcade.
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