1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Cyberpunk 2077 - Mike Pondsmith on Politics in Games

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 29, 2020.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    23,090
    Likes Received:
    25
    [​IMG]Twinfinite reports on a panel attended by Mike Pondsmith where he was asked about politics in games and his vision for Cyberpunk 2077.

    [​IMG]

    ...

    That being said, what we have a tendency to do now is to say "it's not political" unless it's lining up with our politics, and that's part of the problem. It's that people see it as a tool or a weapon to be used with or against their own personal beliefs.

    I tend to look at it as "freedom is important" not for the area of the people involved, but in a society or indeed a civilization. Freedom allows a civilization to get checks, balances, to grow, to learn from its mistakes.

    That's part of the foundational elements I see in politics in a game.

    Along with that, I've also said that if you want somebody to see your point of view, you really have to stop preaching. When you preach at people and they don't find it out themselves what happens is invariably they shut down because you're now threatening what they see. They say "you're wrong and my way is right."

    You may not be right or only partially right and that's when you need to be able to talk to other people and find out what's right for a lot of people. If you preach you don't get there. You're just basically giving your side of the statement and it never seems to work that way.

    What I believe is that the way to do politics in games it should be something that occurs in the game but doesn't necessarily have a visible agenda.

    At no point does anybody in Cyberpunk come up and go "you should follow this belief structure." What they're saying is "There's this situation here. This is not a world designed to promote your life and livelihood and your friends and your neighborhoods, and anything that you care about."

    [...]
     
    Last edited by a moderator: Jun 29, 2020
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.