1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

CrossCode - An Action RPG Classic

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 15, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]A Gamingbolt editorial on CrossCode, that they call an action RPG classic.


    To say anything more would be to spoil some of CrossCode's best moments. Besides, this a story you're best left to take in at a comfortable pace, spending time with its characters and ironically forgetting yourself in the world of CrossWorlds. The world design is utterly impeccable in this regard, channeling the 2D aesthetic of old-school role-playing games with seemingly little effort at all. CrossWorlds slowly opens up, introducing you to the simplistic tutorial dungeon before venturing into the first major town, Rookie Harbor.

    What's impressive about CrossCode's world design is that, for all intents and purposes, it's acknowledging and yet leveraging the limitation of NPC conversations. Within the context of a video game, seeing all these characters would make for a more immersive experience. The limitations make sense to us - some NPCs have monotone shades in conversation screens or throwaway/cliche dialogue (like the hard-boiled cop not being impressed by Lea's designation as a Seeker) - because this isn't a big-budget MMO. However, when you think about it, this is more or less how things are presented in an MMO. There are throwaway NPC characters who simply exist to dole out quests and whose existences are forgotten the second you move away. Their dialogue and characterization usually is cliched. CrossCode nails both world design from a 16-bit action RPG perspective and the perspective of an MMO, becoming a meta-commentary by the simple handling of its premise.

    Last edited by a moderator: Mar 16, 2019
Sorcerer's Place is an independent project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of time and money on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!