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BattleSquares!

Discussion in 'Icewind Dale 2' started by DarkGoddess, Jan 25, 2003.

  1. Greendog Gems: 1/31
    Latest gem: Turquoise


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    [​IMG] If you use cleric and animate the dead spell you can summon 6 or 8 creatures. Then just sit back with a ranged weapon and shoot. Just make sure your creatures don't stand in the centre square or golem zaps them away. But when you bring them in they must be inside the squares or he will take them away when you flip the switch. If your cleric has healing cicle it works well at healing your creatures too. I had two clerics one casted in all his spells then saved my other guys spells for when one the creatures died. Always tried to keep 3-4 creatures in the squares. There is a really good explaination of this stratagey on black isle fourm for icewind dale under battle squares.
     
  2. Kalaim Gems: 1/31
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    Well I tried this with my Sorceress. She did alright, she was hasted, stoneskin, prayer, champion strength, and then I used mirror Image and Mordenkanin's sword... I can kill things and only lose about 1 of my mirror Images, I get to hit them a few times with the sword before they even get close. Also, she can re-buff herself so if anything goes away she can just re-cast them before the next battle. I've beaten up to level 7 like this. She could probably, maybe, even go higher, except that I just was kind of getting tired of doing it over and over again...
     
  3. shenlong Gems: 1/31
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    [​IMG] The easiest thing to do is keep your healer and wizard outside the battlesquare room. in this way they are not teleported to the rest room. and then as for the frost giant get out of the room and he will be stuck on the door just use a spear or a good ranged weapon and plum him. and when all the protection spells shed off have them casted again by the cleric and wizard. so simple.isnt it.
     
  4. bluey Gems: 2/31
    Latest gem: Fire Agate


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    Ok - how do you do *this*? My first time doing battle squares, not one of the monsters teleported, which was fine by me. My second time doing it though...nearly *every single* feyr and demon *did* all the way to rank 9, with the exception of maybe two.

    This annoyed the hell out of me, cause until the later levels, the Ice Golem *never* got there in time, so it was almost an "autoloss" of the square for me whenever a monster teleported away.

    I just want to know how you *choose* this so I know how *not* to. I assumed that at least with demons, that disrupting their spells might be why they didn't teleport, but if you can choose it maybe not....

    I tried to keep my party out of the battle room, mostly due to the problem with the excessively teleporting feyrs - my reasoning was that if they were closer, it wouldnt take the damned Golem so long to get there...but he teleported them anyway, no matter where I put my people.
     
  5. shenlong Gems: 1/31
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    to finish this all i had to do is have 1 charactor teleported and fight the monster that came with the rest of my party with the paladin/fighter going 1 to 1 ands the rest of then using ranged to quicken the process.
    was cool that was and reload if ever i fail.
     
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