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Banite Quest in Kuldahar (only for cleric of Bane)

Discussion in 'Icewind Dale 2' started by claudius, Oct 11, 2018.

  1. claudius Gems: 4/31
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    If I recall from reading in Gamebanshee there is a Banite clerics only quest in Kuldahar. There is also a general quest of killing the Banites and undead in the west side of the map and reporting to Nathaniel and Jermsy.

    Ok so my question is what exactly is the clerics only reward? Looks like I gained +2 wisdom which is a good thing. But is there more than that? I haven't returned to Nathaniel yet but just wondering if anyone remembers the reward or has a link they remember.

    Help is appreciated so thanks!
     
  2. Laclongquan Gems: 4/31
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    ONLY +2WIS????

    What's more do you ask for? Anyway, no, nothing extra from a non-banite party. xp and loots from the corpses. The +2 WIS is just Bane being pleased with the banites in your party do the work.

    And yes, a pure cleric, or a F4C can get it just the same.
     
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  3. claudius Gems: 4/31
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    Oh I didn't mean to say +2 Wisdom is a measly reward! It is a great one. I just wanted to know exactly what the reward was. If there was anything else I could be aware of. Thanks and my Drow cleric of Bane is very happy with the increased wisdom +2!
     
  4. lefuet Gems: 3/31
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    I made myself a quick reminder of attribute quest boni because sometimes they are bugged and not all applied:
    slay dragon: +12hp +5acid resistance; bane-quest: +2wis; pala-quest: +5hp +1str +1wis
     
  5. claudius Gems: 4/31
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    Oh I didn't know about the slay dragon. Is that dragon the guardian? Given to whole party or whoever makes killing blow?
     
  6. lefuet Gems: 3/31
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    after killing the guardian the whole party gains 12hp and 5 acid resistance :)
    the bane and paladin quest boni only for characters with at least 1 level of bane or paladin

    since a few times not all eligible characters got it I now always check and use dalekeeper to correct it (if i don't want to replay the fight until it works).

    Another thing I noticed: continuing a finished game in HOF my monk lost his innate AC bonus. I used dalekeeper to reapply it. (iirc it was the sum of the 4 innate deepgnome bonus and the monk bonus he gets every 5(?) levels)
     
  7. claudius Gems: 4/31
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    lefuet, cool I never knew about the guardian bonus. I'm seeing it on my characters though. I think I may have thought on other play through that my protection from acid spell I used on the fight was bugged? Or maybe I just didn't notice all together.

    Is the Paladin bonus correct? 5HP +1 STR +1 Wis? Or is it Cha +1 instead of strength? That's going to be a hard fight to get the Paladin bonus and sword!
     
  8. Laclongquan Gems: 4/31
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    Strength, not Charisma.

    As for battle, right at the entrance you can summon a wave of helpers to buy you enough time to deal with casters.
     
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