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Aura Master Druid HLA bug

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Silverstar, Jun 7, 2006.

  1. Silverstar Gems: 31/31
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    OK guys I took my lesson. Thank you all.

    Thanks Sikret for answering me and clearing my confusion.

    So the kit originally does not have HLAs? Umm I had NO idea about it really.

    Still I fail to see the good of it, I mean, some druid HLAs are really cool, and making a non-HLA kit is a very significant penalty, I don't know if it is a good idea or not, but I am sure you have your own reasons. In any case, I can still ad HLAs via SK, if I so badly want, eh? With your allowing, first, ofcourse.
     
  2. Sikret Gems: 13/31
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    Of course, the kit has its own specific HLA: A very powerful ability called "Aura of Invulnerability" which will be gained at certain high levels. (But please make sure that you have version 2 and not v.1 of the mod. Version 3 will be on the way soon, but as I said before, its only difference with version 2 will be the corrected text of the kit's description.)

    And yes, since the game's main purpose for the player is to have fun, feel free to add any kind of ability you want via SK if adding them will increase the fun of the game for you.
     
  3. Sikret Gems: 13/31
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    By the way, we have a new poll in the mod's forum to see whether the majority of players want the kit to gain druid HLAs or not. I will do as the players say and vote, because the kit is designed for them and for their joy.

    Feel free to vote there, Silverstar. Here is the link to the poll:

    http://forums.blackwyrmlair.net/index.php?showtopic=1921
     
  4. Silverstar Gems: 31/31
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    Wow, thank you, I voted already, you really are a shining example of mod-makers, thinking about what the player's want. So far all of the 4 votes say yes, which is good news. :D
     
  5. Sikret Gems: 13/31
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  6. Silverstar Gems: 31/31
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    Cool Sikret, thank you! You indeed value the feed backs of players! Hope I didn't put you through much trouble! I liked new additions too! I will get it for my next campaign! Only, will I have to uninstall the old version first?
     
  7. Sikret Gems: 13/31
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    You are welcome, Silverstar!

    Yes, uninstall the older version, then unzip the new version into your main BG2 folder and Install the mod.

    When you played it, please don't forget to send me your opinion and feedback.
     
  8. Desuma Malevois Gems: 2/31
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    Hi Sikret,

    Since the Black Wyrm forums are down right now, do you have a URL where one can directly download your kit? I've finally the urge to try the new version, and would rather not wait. Thanks.

    Mike

    p.s.

    Please ignore the above request - I've answered my own question via web search. If anyone wants to know, the kit may be directly D/Led at

    http://dragonshoard.blackwyrmlair.net/bwl_mods_download.php?mod=25

    I'm really looking forward to playing it.

    [ July 20, 2006, 21:49: Message edited by: Desuma Malevois ]
     
  9. Sikret Gems: 13/31
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    Hello, Mike!

    Glad to hear that you are going to try Auramaster druid kit in your next game-through. Please send me your opinion about the kit when you played with it for a while.

    As for BWL site, only the forums are currently down. Other pages (including the Download Center) are available.

    Cheers
    Sikret
     
  10. Die_Bad_Guys Gems: 4/31
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    I have just downloaded the new auramaster kit and I must say it looks rather overpowered on paper. The only saving grace is the druids' abbysal exp table. I will give it a shot and tell you what I think.
     
  11. Sikret Gems: 13/31
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    The main idea (and motive) behind making this kit was the fact that the original druid and druidic kits in the game are too weak and underpowered. So, yes, the kit is powerful enough as we should expect a druid (with his connection with nature - and all the energies floating in it) to be. But I won't call it overpowered; it just fits well with my expectations of a druid in BG2 and TOB.
     
  12. Die_Bad_Guys Gems: 4/31
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    I have just tried it and the only spells he knows are the extra mage spells and the custom ones. I do not have the druid remix from divine remix installed. Is this a problem only I am having? This is version 3.
     
  13. Sikret Gems: 13/31
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    I didn't understand your question and problem. Auramaster druid kit does not require any other mod. It is tested and it works fine. What exactly is missing? (Doesn't he have the regular druid spells? What are your other mods?)
     
  14. Die_Bad_Guys Gems: 4/31
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    I tried creating an auramaster PC. He only had the bonus spells in his spellbook, his normal druid spells were missing. I added the fact that I did not have druid remix as there might be a compatability issue (I doubt it).

    My other mods include: expanded thief stronghold, rogue rebalancing, Tactics, divine remix, sorcerers place stuff mod, Saerilith npc mod, Solaufein npc mod, improved planer sphere, unfinished business, ques pack, deeper shadows of amn, chosen of mystra encounters, keto npc mod, npc flirt pack, 1 pixel productions, warrior kit pack, ease of use, improved battles, and the baldurdash fixpack.

    My question was: am I the only person having this problem with the auramaster? I hope this is the information you were asking for.
     
  15. nataben1314 Gems: 10/31
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    I started one of these guys today and I'm not experiencing any kind of bugs so far: my spellbook is fine.

    All I use is Ease-of-use, Item Upgrade, and a couple kit mods though.

    PS: This is a very cool kit! The only thing that might keep me from continuing to play it is I really want to try the Riskbreaker too!!! :D
     
  16. Sikret Gems: 13/31
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    Thank you, nataben!

    You can have both Riskbreaker and Auramaster in a single game. Install both mods, pick a Riskbreaker PC and then let Cernd join your party. He is an Auramaster now! :)

    @Die_Bad_Guys
    Your problem is a very strange one. It seems that one of those mods which have installed has deleted all the regular clerical spells and then has added its own spells only to the game's original kits (or has tampered with clerical spells one way or other). I know some of the mods you mentioned and I'm sure they can't be responsible. What I recommend is this:

    1- Try changing the order of installation and see if it solves the problem or not. Once install Auramaster after all other mods and once install it before all other mods. If in both cases, you have the same problem, go to the next step.

    2- Try uninstalling your other mods one at each time to find the mod which has made this mess. You won't need to test it for the following mods, because I'm almost sure that they can't be the culprit:
    Item Upgrade, Tactics, Ease of Use, expanded thief stronghold, rogue rebalancing, keto npc mod, npc flirt pack, improved battles, and the baldurdash fixpack.
    Try uninstalling your other mods one at each time (start it with divine remix) and see if uninstalling any of them will solve the problem and let us know the result as well. But first, try the previous step and change the order of installation to see if it is helpful. Thank you.

    [ July 22, 2006, 10:09: Message edited by: Sikret ]
     
  17. Silverstar Gems: 31/31
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    I have the same problem with aura master, not only that, when I create a multi-classed cleric he starts with NO cleric spells. I have tons of mods so it is no suprise. Oh well, SKing all spells back takes only a few minutes though.
     
  18. Sikret Gems: 13/31
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    @Die_Bad_Guys
    Please remember that each time you change your installation, you will need to start a new game to see whether the problem is fixed or not. The incorrect spellbook in your saved games will not be fixed.
     
  19. Silverstar Gems: 31/31
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    It is easy enough to solve it though, just open up save game via SK an put all druidic spells to your priest scroll, and you are done. A mere inconvenience rather than a bug to me. :p
     
  20. Die_Bad_Guys Gems: 4/31
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    Alright Sikret I will try that and see if it works. Im leaving for a camp tomorrow so I wont have time for another week.
     
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