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Archmage Rises - Development Update

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 28, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]A new dev update for Archmage Rises:


    Weekly Dev Update: Feb 26, 2024

    Rivals is a small update adding the ability to fight specific named mages in the game. These mages specialize in one of the schools and present a unique challenge to the player.

    We play tested the game and found some problems. This led to a revised design session and programming changes. All good things to find before it comes out!
    We're continuing play test this week and will see how it feels. Then we will announce it and initially release it on the Beta branch.


    Exploration is our next major update to the game, greatly enhancing the overworld and out of combat experience.
    • We've been discussing "purpose" in our design sessions and feel we may need to increase the scope of this update to include closing the game loop and providing the player with real clear purpose. Exploring the map in a better way may be great, but without a "why" it will eventually fall flat.
    • Programming just finished on Elite named monsters and the quest type to go after them.
    • Dynamic Quests is the game world (and NPCs) creating their own quests. Programming kicks off tomorrow to take the prototype made late last year and put it into the game.
    • UI work continues, here is a mock up of how the store/vendor interaction could be:

    Last edited by a moderator: Feb 29, 2024
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