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Age of Decadence - Update

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 15, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The post-release support for Age of Decadence is excellent:

    Improvements:
    • Added sneak animation to movement in areas in which you are sneaking around (for example, Camilla's house in Teron).
    • Added lots of opportunities for thieves, especially inside inns and markets. Successful use of them grants civil SP.
    • Added a personal stash at inns in all cities.
    • Added extended ending slides for locations like Zamedi, Inferiae and the Monastery for men endings.
    • Added extended ending slides for characters for men endings.
    • Implemented smoother camera movement (V-Sync enabled is recommended, or the equivalent in the GPU control panel).
    • Added work in progress support for 1440 height resolutions. Will be expanded to more screens and resolutions in a future update.
    Fixes:
    • Fixed Feng having wrong conversation in New Teron.
    • Fixed issue with traps check in hangar door in a particular dialogue part.
    • Fixed issue with Faelan and Darganus being alive when they shouldn't under certain conditions in the chosen one ending sequence.
    • End of Teron MG questline properly adds Maadoran.
    • Added SP for fixing the mine and travelling to Maadoran.
    • Prospector's amulet quest properly removed from journal if you leave for Maadoran early.
    • Fixed continuity issue with Meru as a HA praetor if you joined without asking to see the star room.
    • Fixed some characters missing names.
    • Fixed issue with guild combat in AG2.
    • Fixed issue with Teron's Inn stairs.
    • Fixed issue with characters facing north when loading an autosave.
    • Fixed double reward for completing HA questline by killing Meru in Al-Akia.
    • Fixed grid opacity option not working.
    • Fixed wall waking in Ganezzar.
    • You can no longer talk to Flavius in TG3 if he's dead.
    • Fixed climbing check in AG5.
    • Fixed being stuck on the gate roof in TG3.
    Changes:
    • Most traps now deal higher HP damage and lower constitution by 1 (can be recovered via Healer). Permanent HP damage removed.
    • Healers now charge more when stat damage is involved. Price goes up depending on the number of stats point to heal.
     
    Last edited by a moderator: Feb 16, 2016
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