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[Misc/other] SimpleFight AI Script for BG1 1.3

A fight only AI script (no spell or item use) for BG1 PCs

  1. More control on Help Modes (one more mode), some fixes especially for Aid/Join

    v 1.3
    * Corrected : rewrote the Aid/Join help system (a tricky feature), improved the FallBack feature

    * Added : new 'Distance' Help Mode : PC will 'join' a PC who heard a third PC having a target (safe), but not 'Aid' a PC who himself has a target (risky).
    Exception : 'Hastenback' Fight Mode will behave as 'Distance' (safe) Help Mode, if set to 'White Knight' (risky) Help Mode.

    * Changed : 'Missile' Attack Mode will NOT move any more to get in shoot range of a visible target : to avoid...
  2. New feature : a FallBack method if target is unreachable, and a few other changes...

    v 1.2
    * Added : more state checks when getting an optimal target : BLIND/FEEBLEMEIND (+ SILENCED : spellcaster targets only)
    non-optimal = FEAR/CONFUSED | HELPLESS/STUNNED/SLEEPING/BLIND/FEEBLEMEIND | NOT In_Weapon_Range | 18 < Range (in Attack & Berserk Modes)
    (non-optimal targets can be attacked, if no better target is found, but are not kept as fixed targets)

    * Added : a fallback method for 'Attack'/'Berserk' Fight Modes :
    when blocked on the path to his optimal target by some...
  3. Corrected bug preventing a PC from attacking a non-optimal enemy

    v 1.1
    Corrected : Bug in targeting logic preventing PC from attacking a non-optimal enemy
    non-optimal = Fear/Confused/Stunned/Sleeping/Helpless enemy | NOT In_Weapon_Range (in Missile Mode) | 18 < Range (in Attack & Berserk Modes)
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