v 1.2
* Added : more state checks when getting an optimal target : BLIND/FEEBLEMEIND (+ SILENCED : spellcaster targets only)
non-optimal = FEAR/CONFUSED | HELPLESS/STUNNED/SLEEPING/BLIND/FEEBLEMEIND | NOT In_Weapon_Range | 18 < Range (in Attack & Berserk Modes)
(non-optimal targets can be attacked, if no better target is found, but are not kept as fixed targets)
* Added : a fallback method for 'Attack'/'Berserk' Fight Modes :
when blocked on the path to his optimal target by some PC/Ally/Neutral, or some lower priority enemy, in narrow/crowded places :
after a max 9s delay without getting in weapon range of his optimal target, the PC will fallback, for up to 12s,
to attack the optimal enemy in weapon range, and, if no such target, move to a random enemy among the 5 nearest enemies at range <= 18
*Added : the compiler and decompiler with their .IDS files, that I forgot in v1.0 and v1.1 (not needed to use the .BS scripts in the game)
*Added : 'Missile' Fight Mode will equip a melee weapon at range <= 3, when cornered/followed/surrounded by enemies
*Changed : 'Watcher'/'Fighter' Fight Modes are replaced by the 'Guard' Fight Mode (you need to re-assign Fight Modes in previously saved games)
*Corrected : maximum see/move/attack ranges corrected from 32 to 30 meters
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[Misc/other] SimpleFight AI Script for BG1 1.3
A fight only AI script (no spell or item use) for BG1 PCs
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