1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

[Mod] IWD2: Improved monk fists 4.5

Improved monk fists mod

  1. lefuet
    improved monk fists mod for IWD2

    author: lefuet
    wanted to give monk fists the chance to keep up with ever better magical weapons
    decrease micromanagement by automatizing the stun effect
    some interesting effects at higher levels to deepen/enrich the monk feeling

    - copy files to override folder to activate
    - remove these files from override folder to deactivate
    you can do this in the middle of a game (just save and reload)

    what is changed:
    weapon type of monk fists is now axes (monks are proficient in axes):
    - they profit from weapon proficiency (in axes)
    - the critical threat range is 19-20 x3 (they are also keen weapons now)
    The enchantment (Ki strike) you gain at L8+1 (L10+2, L13+3, L16+4, L21+5) now also counts as to hit and damage bonus (like all +x weapons).
    There is now an automatic chance to stun opponents (getting stronger with monk levels and starting with Ki strike).
    L13 undead and outsiders must make a Fortitude save or be disrupted
    L16 Freedom of Movement
    L21 Impervious Sanctity of Mind
    L26 Executioner's Eyes, Haste (faster than normal Haste)

    level: damage
    01-03: 2d3 + 1d3 (10%) normal
    04-07: 2d4 + 1d4 (20%) normal
    08-09: 2d5 +1 + 1d5 (20%) normal + 1d5 (10%) magical (+1 Weapon) + stun(10%)
    10-11: 2d6 +2 + 1d6 (20%) normal + 1d6 (10%) magical (+2 Weapon) + stun(10%)
    12-12: 2d6 +2 + 1d6 (25%) normal + 1d6 (15%) magical (+2 Weapon) + stun(15%)
    13-15: 2d8 +3 + 1d8 (25%) normal + 1d8 (25%) magical (+3 Weapon) + stun(25%) D
    16-20: 2d10+4 + 1d10(50%) normal + 1d10(50%) magical (+4 Weapon) + stun(50%) D,FM
    21-25: 2d10+5 + 1d10 normal + 1d10 magical (+5 Weapon) + stun D,FM,ISM
    26-xx: 2d10+5 + 1d10 normal + 1d10 magical (+5 Weapon) + stun D,FM,ISM,EE,H
    + 1d10 fire

    D = Disruption (outsiders and undead)
    FM = Freedom of Movement
    ISM = Impervious Sanctity of Mind
    EE = Executioner's Eyes
    H = Haste (300% movement speed)
    (normally _all_ hasted characters have 200% like the unhasted high level monk)

    stun(x%) = x% chance that target is stunned
    stuns for 1/2 round at lvl 10 to 1.5 rounds at lvl 21+
    Fortitude saves but gets penalized with growing monk levels

    unmodded movement speed:
    normal movement is 100%
    with increasing monk levels the movement is upgraded to about 200%
    haste sets the movement rate to 200% (like boots of speed) so the movement bonus of a hasted monk is lost
    (if you use an item that grants only a slight movement bonus your monk can actually get slower)

    with this mod:
    monk movement increases with levels up to 200% until at L26+ he gets permanently hasted but with 300% (instead of the normal 200% that would do nothing to him) movement speed.

    - be careful, you are not the only monk out there (I have a hard time against broken khree from the lost followers)
    - with customdll monkfists (axes!) become finessable and can also profit from weapon specialization
    - you can use some of the excellent throwing axes for even more synergy (if you can stop using your fists ;)
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.