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[Tool] 3DS Max Import / Export Plugin 2016-05-29

A ToEE plugin for 3DS Max

Tags:
  1. Gaear
    How to create model for ToEE.
    Important : Bones/Animationas are not supported yet, Only one material per model supported.
    1.Import

    You can import only models with one material(the most part of game models).
    Plugin works only for files with one bone and one animation "item_idle". It will notify you
    if you are trying to import model with dnot supported parameters.
    Plugin will notify if it can't load model.
    Material import is not supported yet.
    To use material :
    a)Open Material editor
    b)Click on button near Diffuse Color
    c)Choose bitmap and then in OpenFileDialog choose needed texture.
    Usually in game, it is in same folder with .skm file.
    d)Drag material from material editor on imported mesh.
    2. Export:
    a)After you started export dialog will appear.
    b)Click export button.
    c)You will see message with some info if export is done.
    d)Only one mesh can be exported at once.

    How I modified Greatsword and GreatAxe:
    1.Using Dattool I extracted data from TOEE1.dat .
    2.I don't know how to add new models so I just replaced original.But if there is a way
    to add new weapon it will be easy.
    3.I imported GreatSword_1.skm file into 3DS Max.
    4.Created material for it (see 1.Import how to do this)
    5.Some modifications on mesh in 3DS max.
    6.Click export in menu and set material name in dialog as Blade.mdf (used by greatsword)
    or GreatAxe2.mdf.
    Warning : You should provide right name relative to TOEE.exe.i mean with approriate directories.
    Wich .mdf file is used you can find out by convert with SKMCOnverter
    skm file. But very often they have similiar as SKM file name (fro example GreatAxe2.mdf and GreatAxe2.skm).
    7. If export succesfull you will be notified.
    8. Animation export is not supported.You need .SKA file for weapon.
    But you can't use it as for modelin ToEE. In folder "ToeeModelTemplate" you will found dummy.ska
    file. Rename it as "GreatSword_1.ska" or "GreatAxe2.ska" and replace original files.
    9. Replaced original unpacked files with new.And then pack all using DATTool in Toee1.dat and replace
    original ToEE1.dat with this new.
    10. Try to test :)

    GreatClub I replaced wth Rolling-Pin.
    Model were not imported from ToEE, I found it in Internet in usual 3DS Max file format.
    1. I opened it in 3DS Max and Imported GreatClub in 3DS Max to make Rolling-Pin size approximately
    as GreatClub. Then just delete GreatClub.
    2.Export model and enter material name.I used as for greatClub - GreatClub.mdf.
    3. Replaced texture (.tga file) for GreatClub with new texture.
    4. Allother actions the same.

    p.s. If someone will write more good docs on plugin after using it it would be great!
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