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Zavix Tower - Mage and Priest Update

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 8, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The Mage and Priest characters in the old-school, party-based, first-person RPG Zavix Tower got an update:

    Update 1.31b Mage Content:

    Hey Everyone,

    I got some bug fixes and mage stuff for you guys today!

    Notes:
    • New Mage Talent: Improved Frost Nova, Frost Nova now does 5% more damage per point spent.
    • New Mage Talent: Greater Frost Nova, Frost Nova now also hits up to 2 random enemies in the back row.
    • New Mage Talent: Slowing Mind, Counter Spell now also reduces the targets Spell Power by 5% per point spent. The effect lasts 3 turns.
    • New Mage Talent: Weakened Mind, The Slowing Mind effect of Counter Spell lasts 1 more turn.
    • New Mage Talent: Devastating Power, Power Overwhelming now grants 3% more spell power per point spent.
    • New Mage Talent: Lasting Power, Power Overwhelming now grants last 1 more turn.
    • New Mage Talent: Improved Ignite, Ignite now does 5% more spell damage per point spent.
    • Frost Nova has had its mana cost slightly reduced
    • Frost Nova has had its base damage increased slightly.
    • Fixed a bug with talent tool tip width scaling.
    • Fixed a bug where strength totem could give you reduced damage.
    • Crusader Aura now works as intended
    • Empowering Aura now works as intended.
    • Fixed Power Overwhelming tool tip.
    • I put a fix in for some of the network crashes that crept in last patch, let me know if you guys are still getting the crashes (they don't happen for me), and I will keep working on it if they don't go away.
    • Added a sound for buying and selling.
    Update 1.31c Priest Content:

    Hey Everyone,

    I got some bug fixes and priest stuff for you guys today! These additions should make the priest an amazing healer :)

    Notes:
    • New Priest Talent: Lasting Pain, Righteous Pain now lasts 1 more turn.
    • New Priest Talent: Light's Embrace, Your heal spells now grant the target armor equal to 15% of the heal per point spent. The effect lasts 3 turns.
    • New Priest Talent: Light's Favor, Your heal spells now also heals a random hero for 5% of the heal per point spent. The effect lasts 3 turns.
    • New Priest Talent: Engaging Light, After battle your whole party heals for 1% your Heal spells heal value per point spent. The effect lasts 3 turns.
    • New Priest Talent: Improved Magic Screen, Magic Screen now reduces spell damage by 2% more per point spent.
    • New Priest Talent: Lasting Magic Screen, Magic Screen now lasts 1 more turn.
    Now all 6 current classes have more talents than points available. This does NOT mean they are finished, I would like to eventually add 15 more points worth for each class at a later date...

    Next I will be adding town quests, and trying to focus on getting the Druid done. There is quite a lot to do on both of these so bear with me :)
     
    Last edited by a moderator: Sep 9, 2016
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