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Would this party make it to TOB with much problem?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by jack-of-all-trades, Aug 5, 2002.

  1. jack-of-all-trades Gems: 11/31
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    [​IMG] I got tired of having an "All Powerful, No One Can Touch Me" party, so I have decided that I wanted to play something different...

    My party now consists of-

    Brax- Elven F/M/T
    Avoch Dar- Half-Orc F/C
    -And-
    Jahiera-who is of course a F/D

    My main worry is that this is my first time going through the game with a limited party, and I was wondering what some of you do differently with a smaller party... (tactics, item suggestions, ect.)

    (I know it is possible to solo, but this should prove to be a challenge.)
     
  2. Spelladonna Gems: 14/31
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    The only thing you MIGHT encounter is your F/M/T not being able to memorize high level spells (9th & HLAs). My F/M/T was never given any of the mage HLAs when she leveled up; only the fighter & thief abilities. Bug perhaps? :hmm:

    Sorry no strategy suggestions - I'm one of those that has to have a crowd go with me everywhere I go! :lol:

    Would be interested in hearing how you do with that group though.
     
  3. Jack Funk Gems: 24/31
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    You could definately do it. I would go with a M/T for the main. You will advance faster in both thieving and spellcasting. If you use backstab well, you should have no problem.
     
  4. jack-of-all-trades Gems: 11/31
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    I think that Spelladonna had the right idea here...

    I have already started my game and was interested in tip for equipment, tactics to use(especially on the more difficult fights, i.e. kangaxx, dragons, regular liches, ect.), and other such things...
     
  5. Arutha Gems: 5/31
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    I soloed a F/M/T through the game (and so have many people) so you shouldn't have any problem.
    You indeed won't get the HLAs because your mage class can't reach lvl 18 under the 8 million cap... but you can easily do without them. :)

    Combat tips:

    For Kangaxx, send your main alone, using a scroll of spell immunity (alteration), and a +4 weapon (means mace of disruption +2 if doing it in chapter 2 or 3).

    For liches, there are many, many tactics available to you. Most mages (liches included) only have one Death Spell memorized so summoning a second Nishruu after your first gets zapped can soften them a lot.

    Dragons are probably the hardest of the lot. Cheesy way: use traps. Non-cheesy way: prepare for the fight with tons of protections, use scrolls, potions, summons... then keep their defenses down with breach, and hack them to death while praying they don't shred you into lil' gory pieces first. That's the fighter approach.
    Or use Lower Resistance/Greater Malison/Doom/Finger of Death for a spell caster approach.

    [ August 06, 2002, 18:35: Message edited by: Arutha ]
     
  6. Spelladonna Gems: 14/31
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    If you started these characters in ToB, you will not be fighting Kangaxx. Just an observation, unless you were using it as a point for comparison.

    Liches, well undead in general, in ToB are disgustingly easy, what few encounters I can remember. Turn Undead (a cleric's best friend) never failed me against liches or any other undead. Blew them away without my fighter even thinking about drawing their sword. Much like you should always have your thief searching for traps, always have your cleric turning undead.

    Dragons and such shouldn't pose a problem. Your F/M/T can lower their defenses fairly quickly with spells or the wand of spell striking and then go toe to toe with them with swords. Make sure your cleric(s) cast protection from evil and ALWAYS keep iron skins on Jaheira. For that matter, your F/M/T should always have stoneskin.

    Against spellcasters, Jaheira should always cast doom and then her highest available insect spell (creeping doom, insect plague, etc). Works well against dragons too. Since the F/M/T will be the only one who can use sequencers/contingencies, always keep one ready armed to the teeth with area spells (fireball, ice storm, etc) for a quick damaging attack. Useful against swarms of just about anything and MOST of the time will disrupt spell casters. Let your swords and maces do the talking afterwards.

    You have all the classes covered in 3 characters, so really you shouldn't have to do anything different than what you did with 6 characters. What it forces you to do, however, is better prepare for the battles.

    Any help to you?
     
  7. jack-of-all-trades Gems: 11/31
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    Actually, I have started in SOA, but posted in the TOB forum speciffically for the HLA information... :p Which is making me rethink if I would rather have a thief mage instead of a F/M/T.

    The spell triggers and contingency spell were never really used by my party when I used six people, so that was brought to my attention before I got into any rigidly difficult battle. Turn undead was really never used either, but I have already found myself using it some even though it is just the begining.

    Keep it coming! :thumb:

    Thanks alot...
     
  8. Spelladonna Gems: 14/31
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    If you choose to run a M/T, you can get the Use Any Item (UAI) HLA for the fighter in you. Course you sacrifice a few (very few, IMO) good fighter HLAs doing that, but you gain the mage ones. All a matter of preference. You already have 2 fighter types, so is a 3rd one necessary... and a multi-classed one at that? Definitely keep the thief, though.

    Contingencies & triggers can not only be a mage's savior, but also the party's. I assure you once you start using them, you'll wonder how your mages survived without them.

    Good luck to you!
     
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