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Will save DCs of selected Sorcerer spells

Discussion in 'Icewind Dale 2' started by JT, Aug 25, 2005.

  1. JT Gems: 12/31
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    "A saving throw against your spell has a DC of 10 + the level of the spell + your bonus for the relevant ability" (player's handbook)

    The following numbers assume a sorc with 30 CHA (26 base, +4 from spell) and Greater Spell Focus: Enchantment. Add 1 to the DC if you reach 32 CHA. You can effectively increase the DC with spells like Malison and Recitation.

    Code:
    Level    Spell                            DC
    --------------------------------------------
      3      Dispel Magic                     23
      3      Slow                             23
             (+4 with Greater Spell Focus: Transmutation)
      1      Charm Person                     25
      3      Dire Charm                       27
      3      Hold Person                      27
      7      Control Undead                   27
             (+4 with Greater Spell Focus: Necromancy)
      4      Confusion                        28
      4      Emotion: Despair                 28
             (some people say this is bugged to have no save)
      8      Symbol of Hopelessness           28
      5      Dominate Person                  31
      5      Chaos                            33
      9      Mass Dominate                    33
     
  2. Silverstar Gems: 31/31
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    Emotion:Despair was indeed BUGGED in unpatched version. All those Greater Feyrs cast it and affect party without save. Did the final patch actually patched this?
     
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