1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

what is the disruption DC to save for undead?

Discussion in 'Icewind Dale 2' started by teekc, Nov 27, 2002.

  1. teekc Gems: 23/31
    Latest gem: Black Opal


    Joined:
    Nov 6, 2002
    Messages:
    1,509
    Likes Received:
    0
    when hit by club of disruption, what is the DC for the undead/outsider to save?
     
  2. Quint Gems: 8/31
    Latest gem: Skydrop


    Joined:
    Oct 4, 2002
    Messages:
    279
    Likes Received:
    0
    Yeah, and what is the DC for *all* weapons, amulets, rings, books, shields, armor, etc.. that has a magical effect or can cast a spell?
    And what is the spell's duration for spells cast from such items? And what is the DC against spell resistance for these items?

    Far from well documented. Still total rubbish from this point of view.

    [ November 27, 2002, 22:25: Message edited by: Quint ]
     
  3. monkey Gems: 6/31
    Latest gem: Jasper


    Joined:
    Aug 23, 2001
    Messages:
    177
    Likes Received:
    0
    It is 14 which mean any hard outsiders (elemental,and gelugons, boneguard skeletons) need to roll a 1 to fail. An elder earth elemental has a save of +19. Things like cornugons and glabrezu have around +11/12 to their save. Lemures and skeletons have almost nothing.

    Note: 14 means they have to get 13 or less.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.