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VtM: Bloodlines 2 - Developer Diary #25

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 31, 2025 at 11:42 AM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The Chinese Room posted a new developer diary for VtM: Bloodlines 2:
    [​IMG]

    Advanced Combat and Weapons

    Developer Diary #25

    To see the Dev Diary complete with videos, please check out our website.

    Hello Kindred,

    It's been about a year since we last talked about combat in Dev Diary 7, so the team have put this article together to give you a deeper dive into the things you can do as you go bump in the night.

    Brawling
    When blades come out in BL2, unless you've taken extra care to isolate your prey, you're going to be outnumbered. While several discipline abilities can help you escape or swiftly resolve a fight, you'll need to do a bit of brawling when those options aren't available. Spacing is key - your basic attacks can make short work of individuals but are risky when you're getting sliced apart from all sides.

    The basic attacks get used a lot, so during their development, I was keen to make time to give each clan their own set. Banu is sharp and fast, Ventrue firm and precise, Tremere has a bit more reach to let you maintain distance, and Brujah, well, punches stuff. It's a small thing, but I found it really helped people get into the attitude and poise of their current clan.

    Dashing is an ability Phyre can use regardless of clan and is critical for maintaining distance. It can even be used aggressively - dashing forwards into a strike right as it hits will break your opponent's guard and leave them open for a counterattack, though this is best suited for one-on-one situations.

    [...]
     
    Last edited by a moderator: Jan 31, 2025 at 6:44 PM
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