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VtM: Bloodlines 2 - Developer Diary #23

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 6, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The Chinese Room posted a new developer diary for VtM: Bloodlines 2:
    [​IMG]

    Sounds of Seattle

    Developer Diary #23

    Hello everybody, today we return with another audio-focused Dev Diary. We'll be talking about sound design and implementation, with a specific view on the less obvious aspects that go into this. Our hearing is sometimes described as our 'shadow sense' - sound and listening by and large affect and work at the subconscious level. Our ears are never turned off; even when we are asleep, our ears and brains continue processing sounds. For sound design, this means that a lot of our work is designed to be subtle and go unnoticed.

    So in this Dev Diary, us at The Chinese Room's audio team want to explain the processes and thinking that go into designing sounds and audio systems that one might take for granted: environmental audio, UI sound design, player traversal, combat and the mix process. These all contribute to making the world of Bloodlines 2 feel alive and believable. There is a lot of craft and passion that goes into getting even the smallest of details just right, so I'm proud to let some of the audio team members have the opportunity to show and discuss their work in progress.
    -Audio Director Daan Hendriks

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    Last edited by a moderator: Dec 6, 2024
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