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VtM: Bloodlines 2 - Developer Diary #14

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 28, 2024 at 2:42 AM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Developer diary #14 for VtM: Bloodlines 2:

    [​IMG]

    What are we up to? Part 2.

    Developer Diary #14

    As summer approaches we wanted to fill you in on a few processes and reflections our team is grappling with. So much going on right now!

    Audio
    "One aspect I've been enjoying about working on Bloodlines 2 from an audio perspective was imagining how a vampire perceives the world around them. A favourite moment of mine was weaving past moments into the soundscape as if we could hear the past itself. While it might sound a bit corny, I enjoyed playing with the idea of being an ancient being capable of sensing beyond their own time. In an abstract way, it added a supernatural feeling to the game rather than just providing linear sound design for the visual world.

    I also really enjoyed how the entire audio team were so dedicated into carving out this unique sounding character and world together. We would always present work, give critiques and just refine as much as possible. I am certain Bloodlines 2 will have a truly unique sound when it releases, thanks to the extraordinary efforts of the audio team."

    - The Chinese Room's Sound Designer Corry Young

    Concept Art - Nix
    "Here are some experimentations of Nix whom you'll meet in the underground. Although more integrated to the human side of civilisation, we wanted to maintain some of the animalistic feral nature hallmark to the Gangrel clan in her design."

    [...]
     
    Last edited by a moderator: Jun 28, 2024 at 5:14 PM
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