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Using custom portraits in toolset

Discussion in 'Neverwinter Nights (Classic)' started by Evotikto, Feb 14, 2003.

  1. Evotikto Gems: 1/31
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    [​IMG] Is this possible?
    And, if so, how?

    [ February 15, 2003, 03:06: Message edited by: Gogetto ]
     
  2. Chaos Mage Gems: 1/31
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    [​IMG] It is possible to make a custom portrait.While in a game press shift+; and write (case sensitive) DebugMode 1
    after
    ConvertPortrait "filename"
    (without " and the .jpg) the pic must be in .jpg
    and after create a new char and your portrait should be there if it doesn't work tell me I have a plan B.
     
  3. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    This doesn't have anything to do with the original question. :rolleyes:
     
  4. Rastor Gems: 30/31
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    There's a few ways to do it. About the pictures needing to be in jpeg format, that is incorrect. The files must be in targa format.

    To include the pictures, either edit your 2da files to include the file name, which must be in a special format (starting with jo_, use the Bioware pics as an example). Then, include the pics in a hakpak with the module.

    The other way is to simply rename the pic to the same thing as one of the Bioware ones, then include it in a hakpak. This will do nothing to the rest of the game, nor affect PC pics, but you will not be able to use that specific Bioware picture in the module.
     
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