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Using Ascension Mod-Need Help (maybe spoiler)

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Lacidios, Oct 14, 2002.

  1. Lacidios Gems: 1/31
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    [​IMG] I can't get Balthazar to join me in the last battle, now i know all the requirements pertaining to stats, allignment, and reputation yet i can't get the dialogue right. Been trying for long time, anything would help :confused:
     
  2. Beren

    Beren Lovesick and Lonely Wanderer Staff Member Member of the Week Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I don't remember the exact responses at each possible point in the conversation, since it is so complicated.

    The reason you're having trouble is that you must select THE best choice at each stage in the conversation. At least, that's how it seems.

    I can add a couple of additional guidelines.

    I found that responses that force Balthazar into contrition, into owning up to his past, are typically the proper ones.

    If no such responses are available at a given point in the conversation, then ones that impress upon Balthazar the necessity of taking down Melissan are the way to go. So far as I know, this takes a back seat to the priority mentioned above though.

    Hope it helps
     
  3. Gothmog

    Gothmog Man, a curious beast indeed! ★ SPS Account Holder Veteran

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    Well i dont know about that coue i haven't have a chance to go throught Ascension yet. Now i have a couple of questions and one problem:

    - Ascension is for ToB only and it makes all battles improved + normal ones harder. Is that all correct??? :confused:

    - I have a huge amount of mods installed and IIRC you have to chenge your Dialogue.tlk file to be able to play it. Now if i owerride my Dialogue file i will lose all my convesations with Kalsey the sorcerer (mod-char.).
    Have any ideas how could i include both?? :confused:
     
  4. jcompton Gems: 9/31
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    Actually, Ascension only changes the final fight with Melissan. (but it changes it substantially, and yes, makes it harder.) There are optional components, included with the WeiDU Ascension download, that change the "boss fights" as well but you do not have to install those.

    As for maintaining your .tlk file, only Ascension "Classic" overwrites .tlk, and as such, nobody should be using it anymore.

    Get WeiDU Ascension from http://www.cs.berkeley.edu/~weimer/bgate/ and it will very peacefully coexist with Kelsey. In fact, Kelsey has a few extra lines just for Ascension, which you can install out of the Kelsey-TOB setup program once Ascension is in place.
     
  5. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    [​IMG] Eh? Ascension does much more than just beef up the final battle.

    Here are the highlights from the readme of the original Ascension pack:

    3.0 What Does 'the Ascension' Do, Exactly?
    ------------------------------------------
    The mod mostly affects the end part of the game, starting at the very end of Chapter 9 when you meet with Balthazar and climaxing at the site of the ascension in the Throne of Bhaal. In case you are planning on re-playing the whole expansion, you should be aware of a couple of things that affect the game beyond this section:

    1) The Slayer form that the player picks up in Spellhold all the way back in BG2 now upgrades. It does so when you exceed 2 million, 4 million and 6 million XP. The upgrades get considerably stronger and deadlier, and one big change you will notice is that occasionally you will lose control over yourself. The Slayer can sometimes go berserk and will attack the nearest target...this can last one round or go on for several...although there will always be a respite in the very last round before you take too much damage. The last upgrade gives the player the option to become the Ravager...the ultimate incarnation of murder...which is incredibly powerful but also the most difficult form to control. Once the mod is installed, these upgrades are available in both BG2 and ToB.

    2) Imoen and Sarevok have some dialogues with the PC in ToB that are fairly important. For Imoen, it involves her growing taint and she gets some Bhaalspawn abilities. For Sarevok, it involves the chance of him changing alignment. In ToB these were completely random...but since their stories come up in the Ascension, I thought it was important that these be seen. There are now event-based timers that will spur Imoen and Sarevok to speak their dialogues if they haven't already done so. If you play through the game, you will get them all very naturally. If, however, you load up the mod and you have played through the game and NOT gotten them here's the warning...if you wait a minute they will start speaking all of their dialogues with about 15 seconds in-between. It might seem a bit rapid-fire, but at least you'll have seen them.

    3) For those who have picked up the mod where the Bhaalspawn powers that the player obtains after the challenges in ToB were put back in, this mod contains them as well. After each challenge in the pocket plane you will receive extra abilities. If you're loading up a saved game from before you installed, this will not occur. If you don't want it, it's not really a big deal: delete the AR4500.bcs file from your Override directory.

    4) This mod replaces in full the Improved Balthazar mod. The new Balthazar is probably just as powerful...but a lot smarter and less cheesy...that is, if you fight him.

    If you have an appropriate save game, the best place to start up the mod is right before you go into Balthazar's stronghold in Amkethran (after completing both Sendai's and Abazigal's enclave). If you're using your Final Save right before you go into Chapter 10, that's OK too...but you won't see any of the new dialogue with Balthazar from earlier.

    The highlights of the Ascension, itself, are:

    * extended Balthazar sequence: Balthazar has a lot more to discuss with you when you meet him in his stronghold. He's a Lawful Good monk determined to destroy Bhaal and his evil essence forever, even in himself...but, depending on your own nature, you may be able to talk him into forgoing a battle or even fighting Melissan at your side. This is, however, not an easy thing to do.

    * Irenicus & Bodhi: if you've read the 'thanks' column, you may have come across mention of Irenicus and Bodhi and thought 'what the?!'. Don't worry, it will all make sense. And for those of you who wouldn't think of pairing up with a goody two-shoes pansy like Balthazar, there's another opportunity for an ally in the final battle here, as well.

    * a totally redone final battle: the battle at the Throne of Bhaal has been completely redone, from start to finish. Gone are the Elemental Princes and the multiple battles with Melissan and her Slayer Shadows. Melissan has been completely re-done, and the allies she brings to bear against you make this a whole new fight.

    * scaleable AI: I wish I could remove the things where the Difficulty slider actually changes the rules of the game. Easy still makes everyone do half damage, and Insane still makes everyone do double damage. Nothing I can do about that. What I have done, however, is scaled the AI more according to the difficulty level. Core is about as difficult as one can get and still have the true D&D rules. If tough battles aren't your thing, set it to Normal or Easy...you will face less opponents and they will have access to less of their powers and spells (or use them less often). If you want a bigger challenge, try Hard or Insane...it will set you against more opponents who do greater damage and less resources to work with.

    * better AI: a lot of work has gone into the AI of the opponents you'll face. You can often disrupt their spells, but they'll work at preventing you from being able to. They are still immune to stuff that's appropriate, but the stuff they aren't immune to they will try and deal with when you use it on them. They'll target appropriate opponents with the appropriate attacks and generally use their abilities wisely. Melissan is still a power-house...but she's practically a demigod...the fight against her this time is much more tactical and you've got to figure out how to weaken her before you can take her down.

    * some new epilogues: not all of the epilogues have changed, but some of them have been lengthened to what they had been originally written as. A couple have changed completely, and a few new ones have been added.
     
  6. Astin X Gems: 6/31
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    Its Frikking insanely difficult on Core rules. Everyone just dies all the time, and I don't think you can rest either - Uh referring to the final battle.

    [ October 17, 2002, 13:34: Message edited by: Astin X ]
     
  7. StormCast Gems: 3/31
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    Tried it SOLO??? on Insane difficulty?

    I promise your gonna load contles times, and you can only do it using the old nut and have som spesific items, but when you have done it... DANG You feel proud and its deffenently worth it :D
     
  8. Greystar Gems: 7/31
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    As far as I know, you will have to get some requirement to get Balthazar to join (so much "to" , lol):
    _ 18+ reputation (easy, eh?)
    _ Neutral or Gool aligment (far more easier)
    _ 18 Wisdom to talk him out of fighting and 19 to convince him to join you.

    Hope this help!
     
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