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Urban Strife - Spring 2024 DevBlog

Discussion in 'Game/SP News & Comments' started by RPGWatch, Apr 28, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A new devblog for Urban Strife:

    [​IMG]

    Urban Strife Spring 2024 Dev Blog (Episode 1)

    Today we'll reveal the scope of the main campaign and our progress towards the finish, with details about AI roles, ballistics & armor, zombification and RPG improvements. Next episode will detail additions to perks & learning, the stealth game, crafting changes, cars and travel, item durability & healing/pain.

    AI Improvements at Play
    We have mentioned the possibility of adding more specific AI roles in the previous articles, thanks to the new AI systems. As the work on the main campaign has progressed and we've started to place the actual faction on the maps, the opportunity to use such roles has materialized.

    Tough enemies know new tricks
    First, all bosses have received specialist bodyguards, assigned to protect them and protect them only. Most of the special "named" actors have also received medical supplies, such as bandages or boosters. And you'll notice them making good use of them, painkillers in particular being the most effective in combat. In the example shown Court Administrator Jenkins, the right hand of the Courthouse boss, takes advantage of the decent cover and medicates on his turn after being previously injured.

    [...]
     
    Last edited by a moderator: Apr 29, 2024
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