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Travelling At Night - Announced

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 15, 2024 at 12:13 AM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The combat-free RPG Travelling At Night has been announced:
    [​IMG]

    Welcome to Travelling At Night

    Announcing our dialogue-driven choices-matter combat-free CRPG

    Today's announcement is about Weather Factory's third game, which we can now unveil as Travelling at Night: a dialogue-driven choices-matter combat-free CRPG. We've been prototyping it since HOUSE OF LIGHT came out, the prototyping's going great, and we're keen to press ahead with it.

    Here: a widget so you can wishlist it and find out a little more about it. Please tell everyone you think might be interested. Attention is our lifeblood and the more wishlists we get, the more confident we'll be putting resources into it.

    Congrats to everyone who'd successfully guessed the name and/or genre from the teasers! You'll all have noticed that the genre is a bit of a departure for us. What gives?

    Well, I've been making narrative games for fifteen years but I've never made a traditional isometric CRPG. It's a grand and grandly developed form, like opera. If you're a composer - even if you're Philip Glass and you're trying to reinvent music - after fifteen years, you often eventually end up wanting to have a go at an opera.

    I'm not trying to reinvent anything, although anyone who's followed my previous work will know I've long skewed away from the mainstream approaches to games narrative. I designed Fallen London and Sunless Sea to use 'storylets' - bundles of resource-locked, resource-providing choices - because I was looking for a way to link nuggets of story loosely through resource-based narrative. (I originally called it 'quality-based narrative', after the term I used for resources in FL, but later I worried that sounded like I meant 'quality narrative, not that other rubbish'.) It was a long step away from traditional branching narrative, and from dialogue trees.

    [...]
     
    Last edited by a moderator: Dec 15, 2024 at 7:53 AM
    Drugar likes this.
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