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Trained and untrained skills

Discussion in 'Icewind Dale 2' started by Khazraj, Nov 3, 2002.

  1. Khazraj Gems: 20/31
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    The lame manual has charts of trained and untrained skills but it never explains this. I know the idea of cross class skills, but this is something else.

    I have read about people giving Disable Device, Open Lock, Pick Pockets and so on to non Rogues, meaning that they don't even have a level of Rogue! yet everytime I make a character that has these skills and I select the icon, it greys out and I can't perform these skills. How do we do it?

    I have found that I must have a level of Rogue to be able to perform these skills, which I don't really want to do.

    Can anyone explain how they did it without taking a rogue level?

    Thanks in advance.

    [ November 04, 2002, 23:05: Message edited by: Extremist ]
     
  2. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    An untrained skill means you can attempt the skill with no skill points allocated to it.

    A trained skill means that you cannot attempt the skill unless you have at least one skill point allocated to it.
     
  3. Khazraj Gems: 20/31
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    Thanks for that, it makes so much sense now. But, why can't my monk open locks eventhough I gave them skill points in it? The little lock icon stays grey over the chest.
     
  4. Quint Gems: 8/31
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    2 things come to mind:

    Open locks uses Intelligence? How about your monk's?
    Is he wearing any armor or shield with penalties?
     
  5. Khazraj Gems: 20/31
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    No armour at all. And I never reduce stats below 10. I just dunno...
     
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