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Titan Quest II - Combat Pillars

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jul 12, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Learn more about Titan Quest 2 gameplay:

    [​IMG]

    Titan Quest II - The road to gameplay

    One of the most common points of feedback we've been getting from the community is that you want to see gameplay. You won't have to wait much longer! Tune into the THQ Nordic Showcase on August 2nd to see the first Titan Quest II gameplay trailer!

    But there's more! You will also be able to play Titan Quest II at Gamescom from August 21-25.

    Combat pillars

    Before getting to the meat of our article today, we wanted to offer more clarity on what kind of aRPG gameplay Titan Quest II offers and that is deeply rooted in what the original Titan Quest offered.
    • Titan Quest II is a classic-style top-down aRPG game, with a modern, yet traditional, take on combat.
      The original Titan Quest's enemies were always characterful, and we're doubling down on this by offering a wide variety of enemy types. Stronger foes stand out with their hard-hitting abilities that you must answer in some form (for example, by dodging or preparing a strong defensive build), while weaker enemies are dangerous in numbers, but you can quickly eliminate them with well-placed abilities.
    • Epic boss fights are also part of the Titan Quest DNA. (Remember Typhon?) Expect a large variety of abilities from our bosses with a clear sequence that you are rewarded for learning.
    • Your active abilities come from your choice of two masteries. You can equip a large number of abilities at the same time and customize them using modifiers to personalize your build. Masteries also offer separate passive abilities that will drive much of your power scaling. You can choose feats for your passive skills, which add further bonuses.
    • Level-ups award active skill, passive skill, and attribute points. Attributes and their connected secondary attributes determine what gear you can wear, and they scale your damage and other stats. At certain thresholds, they also unlock skill modifiers that are always active in the background.
    • On death, the enemies that killed you (and those nearby) respawn at full power. You respawn in the nearest hub, but teleporters are placed across the world for convenience. Expect them near boss locations in particular. An on-death portal helps you get back into action quickly. Co-op parties need to initiate activities like boss fights together and are blocked from leaving until the fight is won... or lost.
    [...]
     
    Last edited by a moderator: Jul 12, 2024
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