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thief solo

Discussion in 'BG2: Throne of Bhaal (Classic)' started by sqeecoo, Apr 5, 2006.

  1. sqeecoo Gems: 1/31
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    Hi!
    I was thinking of soloing a fighter/thief through bg1 and bg2 (including tob). I am quite aware it will be hard, but once i get use any item, I can cast importatnt spells from scrolls, use the amulet of power and other cool stuff. I would also pick a few hardiness and magic resistance abilities, which I think might be useful against casters and the ravager, for example.
    I was wondering: is it even possible to solo the game with a non-caster? If I do choose to try my char. out, which weapons should I use? I was tinking crom fayer + long/short swords (I am fed up with katanas).
    Also, can a ranger/cleric solo tob? I am worried about the ravager and the lack of lockpicking- can you force that locked door in Gromnir's castle?

    Thanks for your help mates.
     
  2. Westhardus Gems: 4/31
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  3. thetruth Gems: 11/31
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    Plain BG2 (without mods) can be soloed with every class,even on insane.
    A fighter/thief won't have any problems at all.
    I suggest choosing first UAI,Assassination and then many GWW attacks.Spike Traps are quite powerful too.
    And the MR ability is quite useless.



    Flails (Flail of the Ages) , Katanas and Staves (for the backstabbing).


    Every important door,chest in the game can be opened with high STR.
    Potions of Storm Giant STR and then Crom Fayer will help.


    And good luck for your game ;)
     
  4. henkie

    henkie Hammertime Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    The newest run is actually using a F/M/T, though the single segment one still uses F/T. The old runs using a F/T should still be somewhere on archive.org, though.

    And it's easy to solo BG2 and ToB with a F/T. My Kensai/Thief (dual) never broke a sweat. I'd also recommend putting some points in quarterstaff and two handed weapon style, because the backstab damage from with the Staff of Ram is amazing (I averaged about 130 damage per backstab, max was about 330 on a critical hit backstab).

    A R/C is also very well possible to solo, just look at this thread. If a cleric can be soloed through a heavily modded game, a R/C should be a breeze. I actually did solo a R/C. The only problems were the door to Neb's house in the Bridge District, which I couldn't open, and the chest with the Rune of Clangedin (sp?) for the Runehammer +5. I summoned someone with thief skills to open those for me. But once you have Crom Faeyr, most locks shouldn't be a problem.
     
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    If you are playing unmodded, vanilla game, I guess it is doable.

    With spifyy and cheesy trap HLAs, GWWs, use any item, backstab, assasinate, and hardiness, it is very well doable.

    But the first half of the game MAY be hard when you do not have HLAs.

    Set a lot of normal traps if you have a hard time with a particular battle. It helps!

    Bakcstab! It does massive damage, and with fighter extra STR and weapon specialisation, it is deadlier than ever!

    Definitely dual-wield, but know that you can not backstab with Crom Faeyr, as it is not a thief weapon. But when dual-wielding it, the weapon on the main hand will do massive backstab damage thanks to huge +14 damage bonus! :eek:

    A ranger/cleric is VERY powerful soloer, there are neat strategy guides for them. MC route is better to get both ranger and cleric HLAs! He won't have much trouble with locks, you can never get stuck in the game since you can't pick a lock, don't worry!

    What kind of weapons you want to use? And where will you put your skills? And ability scores? Tip:Get a half-orc, for 19 STR and 19 CON! It really helps!
     
  6. henkie

    henkie Hammertime Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    As far as I know, the strength bonus is only added after applying the backstab multiplier, so it isn't +14 x 5 damage with Crom Faeyr, just +14.

    From Chis Lee's Thief Guide:
     
  7. Silverstar Gems: 31/31
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    ^Maybe, but it is still good to have 25 STR, isn't it?
     
  8. henkie

    henkie Hammertime Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    Yup, +7 to Hit is very nice. Still, I'd go with the Staff of Ram +6. The +10 damage it has does get included in the backstab multiplier, and in my experience it has the highest average damage with backstabbing of any weapon.

    I agree with you about the Half-Orc too, it's a very good choice for a F/T. I don't think Half-Orcs are a race in BG, though. Maybe with Tutu you can use this?
     
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    Yes he needs TuTu to play a Half-Orc. Ofcourse.

    Half-orcs can not romance a NPC normally, but since you want to solo it is not important. You will play the lonesome brute. :shake:
     
  10. kuemper Gems: 31/31
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    Stealth+backstab and save a lot.
     
  11. sqeecoo Gems: 1/31
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    Thanks for the help. You guys make it sound simple :)
    I was hoping for a real challenge after giving up my sorcerer and f/m/t halfway through tob because they were too easy- solo mages can handle ANY situation with ease, especially using the cheesy staff of the magi requiping trick. I am not fond of mods however, so I don't think I'll be using the ones that make the game harder...

    Thanks again. The people on this forum seem quite helpful.

    Oh, and the speedrun page was very impressive, thanks!
     
  12. nataben1314 Gems: 10/31
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    To be honest the F/T will not be the challenge you are looking for.

    IMO it is EASILY one of the top five easiest classes to solo.

    If you use staffs, you will do crazy damage.

    Alternate between assassinatino and gww for your HLAs (after you get use any item). You really won't need magic resistence as NO monster (including mellisan, dragons, irenicus, etc.) Will live long enough to cast a spell. Grab a couple hardiness for use against Yaga-Shura and his minions though.

    Get lots of rings of air control (Adventurers Mart).

    Your general tactic will be run up with your simulacrum hidden, backstab, then GWW or assassination for a round and they will almost always be dead.

    One funny thing that happened with my F/T solo was that against Abazigal he was using the Staff of the ram, and he knocked Abazigal's human form backwards before he transformed into a dragon. Once he was a dragon he was STUCK in this little area and couldn't hit me or anything! :D

    It's a very fun solo I suggest you give it a shot but once you get UAI and your first GWW it will be sooooooooo easy that you'll run into the same problem as before.
     
  13. sqeecoo Gems: 1/31
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    I see...
    But how would you deal with spellcasters with all the protections and whatnot?

    I wanted to play the good old BG (unmodded) with a single character who would be very powerfull because of all the exp, but would face hard battles because he is alone. Maybe I should make a bard.

    I might still play my R/C through.

    Edit: Oooo, I just read that someone will try dualing a mage at lvl 34- I might try something like that :) .
     
  14. dmc

    dmc Speak softly and carry a big briefcase Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    My top 5 easiest solo's:

    R/C - #1 by far in that he's a tank from start to finish with insane power plus all divine spells. There's none of that crap with dancing around in the early stages of the game summoning things and staying away from the bad guys that can sometimes trouble a sorceror, blade, or F/M/T (due to low levels at the onset). I took this guy through the game with no problems and no deaths.

    Sorceror - After the initial period of close caretaking, this guy just rocks. Ultimately, untouchable.

    Blade - Can be insanely unfair very quickly due to low experience requirements for level up and vast cheesiness available with spins, spells, etc. Can always use Tenser's to turn him into a tank if you want as well.

    F/T - quick levels, stealth is your friend, insane backstabs, multiple assassination HLA's later.

    F/M/T - like the F/T, but takes longer to level up (but with the added benefit of stoneskin, mirror image, blur, etc., not to mention offensive spells). Not higher because, if I want a spellcaster, I'm using a straight sorceror.


    Honorable mention - F/M - pretty good, but, if I'm solo'ing I either want a better pure spellcaster or some thief levels to make my life easier. M/T can be good, but, again, I'd rather just have a pure spellcaster.

    If you want a real challenge for the solo game, I would imagine that some type of pure fighter (or maybe ranger) would be your best bet, as you would have to rely almost entirely on brute force and could only escape with rings of invisibility. Berserker would give you some protections.
     
  15. nataben1314 Gems: 10/31
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    @squeeco:

    Mages will generally present no problem. If they have prot. from magic weapons up, go invisible until the duration runs out, then GWW them to oblivion. One GWW cuts through their stoneskins and then some. If you are still having problems try to get true sight or spell turning from the book of infinite spells (on the crazy mage in Brynnlaw) or use the staff of the magi's special ability (spell turning I think). But honestly you will rarely need more than rings of air control and GWW attack to kill any mage in the game.

    In all honesty, in an umodded game, there is no such thing as a hard solo I think. You have to deliberately hamper yourself to make it hard: choosing a specific class will never make the game hard. The hardest part for you will be BGI. After you get through BGI your character will be easy no matter what class it is.

    Just play a class that you think will be fun! I really thought F/T was fun so maybe you should try it. I think arcane magic is over-rated for an unmodded game, you don't really need it at all.
     
  16. Faraaz Gems: 26/31
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    Just responding to the question regarding spellcasters...

    Melee them or hide and run away till their protections expire early game.

    Mid game onwards..get UAI and SotM or Carsomyr. 'Nuff Said! :cool:
     
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