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The Temple of Elemental Evil Forum Highlights

Discussion in 'Game/SP News & Comments' started by NewsPro, May 18, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Gopher)

    Here are today's Greyhawk: The Temple of Elemental Evil forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.

    Huy Nguyen, Magic and Interface

    Shadows in Screenshots:

    Shadows were blobbier when those screenshots were taken... emphasis on the were.


    E3:

    Hehe... Our demos went great at E3, by all accounts! Thanks out to the whole team, it really was a total team effort!!! Everyone kicked butt!


    The Return to the Temple of Elemental Evil?

    Oh, thanks for bringing that up... I think more than a few people are confusing the original ToEE module (for character levels 1-8) with m.cook's Return to ToEE (levels 4-14). The confusion is understandable, but feel free to correct people whenever you see this!

    I noticed this a lot o*n a recent thread o*n usenet/c.s.i.p.g.rpg, where people were discussing the game's level 10 cap.


    Corey Pelton, Animation

    Health Bars:

    You can click o*n the red bar to show a numerical value for your remaining HP. It shows up o*n the bottom portion of the characters portrait. Nope, no hovering, it'll stay there. I actually learned about it from mofo while we were demoing at E3.


    Monster Animations:

    Man! I had a helluva good time animating all the monsters (and a lot of the PC anims too), D&D creatures are awesome to work o*n.

    The site o*nly has but a small selection of monsters in it. We have over 90 unique monsters, and a lot more with the way our system works for different armors and textures, it's really sweet, you guys will dig it

    The modeling and texturing of the monsters were created by Craig Matchett and Chris Glenn. Both these guys crush.
     
    Last edited by a moderator: Jan 4, 2018
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