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The Necromancer's Tale - Roadmap

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 19, 2024 at 2:23 AM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A new roadmap for The Necromancer's Tale:
    [​IMG]

    Release Roadmap

    Fans and supporters, we are resetting the game release date and this announcement contains a full status update including the rationale for the new date. A huge thank you to the team who have at this point implemented over 350,000 words in the game narrative, over 180 unique NPCs, a robust combat system, and an incredible city and environs.

    The bulk of game content is now in place, and has been heavily tested from a bugs point of view, but we need some more time to do playthrough testing, balancing, and content tweaks. Please continue to report bugs in the demo, in particular the specific places where you find you can run through walls - this has been an ongoing challenge since we implemented and continue to improve free-movement with WASD/joystick control. We would like to say a huge thank-you to our supporters who continue to help us improve overall quality.

    We want to ensure we release the game to our highest achievable standard and trust therefore that your patience will continue as we endeavour to bring you the best experience we can.

    Narrative
    We have implemented over 350,000 words in the game narrative, with about 25,000 words left to write. Books, lore, and journal notes are complete and add about 25,000 more, bringing the game to around 400,000 in total. This has been a huge undertaking over the last 4 years, involving a writing team of 8 part-time writers/editors.

    Characters
    Over 180 unique NPCs are now in the game, playing major and minor roles in the game plots, as well as many having their own sidequests. Almost all have partial voice-acting, from our 25 voice actors.

    Combat
    The combat system is core-complete, having undergone some major revisions in the last 2 years. A few battle-magic spells and crafted battle-potions remain to implement- these generally require knowledge that you pick up while exploring dungeons, forests and ruins.

    Open-World
    The over-world is complete, including the city and its environs (forests, cemeteries, canyons). Building interiors are complete, as are most of the underground and arcane areas (caves, crypts, catacombs, realms of the dead)- some small underground regions remain to complete.

    Dates & Release Plans

    Development
    End-2024: Core content complete - main quests and sidequests.
    Feb 2025 Controllers & Steam Deck finalising & certifying.
    March 2025: Completion of voice and ambient sound.
    April 2025: Completion of additional narrative and open-world side content.
    May 2025: Completion of Battle-magic and Potions.

    Testing
    Balancing (trust and tension systems, skillchecks, combats) to run Feb-May 2025.
    Coverage playtests to run Feb-April 2025.

    Release
    May 2025: Release-Announcement Trailer
    May 2025: New Demo (with unseen content)
    June 2025: Steam NextFest
    Late June/early July 2025: Game Release.
     
    Last edited by a moderator: Nov 19, 2024 at 3:45 AM
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