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Swashbuckler problems

Discussion in 'BG2: Shadows of Amn (Classic)' started by Earl Grey, Apr 26, 2001.

  1. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    [​IMG] - Background:
    I just imported an old BG/TotSC Thief and made him a Swashbuckler.
    I choose Long Sword** and Single Weapon Style**.

    - Problems:
    The problem is that he only gets 1 attack/round with with Long Sword, but being Specialized should give him 1½ attacks/round.

    Another problem is after dual classing him his Swashbuckler AC bonus still remain even though the Swashbuckler kit is inactive.
     
  2. cathon Gems: 5/31
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    Well I looked at the Baldurdash page and the number of attacks thing seems to be the way it is programmed and there is no fix given.

    Don't know about the AC bonus thing.

    Here is the baldurdash link http://members.home.net/mrkevvy/

    Lots of interesting stuff on bugs there, and lots of unofficial fixes.
     
  3. Big Bad Bert Gems: 5/31
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    Weapon proficiencies do not follow the same rules as in BG1 and Grand Mastery of a weapon no longer gives an extra attack as it should and did in the original game and (apparently) nor does it follow AD&D rules.

    There is a patch available to correct this and bring things back into line.

    You can get the patch here - http://www.3ddownloads.com/?file_id=139808

    I have it installed and have had no problems. I've never really checked to see if it makes a difference to be honest. If you D/L it please let me know if it sorts your problem out.

    Hope this helps you. :)
     
  4. Big Bad Bert Gems: 5/31
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    Here's some usefull info' regarding this (Not the AC issue, only the weapon prof's.)

    proficiency points spent/to hit/damage bonus/# of attacks
    1 (Proficient) 0 0 1
    2 (Specialized) +1 +2 3/2
    3 (Master) +2 +2 3/2
    4 (High Master)* +2 +3 3/2
    5 (Grand Master) +2 +4 3/2

    * Improves weapon speed.

    This gives you an extra +1 damage at High Master. Although if you
    installed TeamBG's weapon specialization "fix" it will restore this chart
    to what it was in BG:

    points spent to hit bonus damage bonus attacks
    1 (Proficient) 0 0 1
    2 (Specialized) +1 +2 3/2
    3 (Master) +3 +3 3/2
    4 (High Master) +3 +4 3/2
    5 (Grand Master) +3 +5 2


    Thanks to whoever (Dan Simpson?) wrote it btw.

    [This message has been edited by Big Bad Bert (edited April 26, 2001).]
     
  5. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    [​IMG] - Cathon,
    Many thanks for the link! :)

    - Big Bad Bert,
    Thanks for your help!
    I'm afraid I wasn't clear in my post above.
    With "Long Sword**" I meant Specialized in Long Sword. Being Specialized should - as you say - give extra attacks, 3/2 rounds for starters.

    That patch you mention doesn't fix a bug, rather it changes the game to be like the makers of that patch think it should have been.

    However I'm quite sure the designers consciously changed the proficiency system from the way it was in BG/TotSC. They could have changed this back in the patch since they were fully aware of the complaints, but they didn't. My best guess is that they thought the proficiency system in BG/TotSC were unbalancing.
    On that note, in BG/TotSC there were eight (8!) tomes with which to increase your stats and there's not even one in BG2! What does this tell us? ;)

    Personally I won't give any character more than Mastery in any weapon, because High Mastery and Grand Mastery is crap. :rolleyes:
     
  6. Big Bad Bert Gems: 5/31
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    Oh I see :eek:. I only D/Ld this patch as I was of the impression that it gave the correct AD&D rulings, (rather than the patch makers own ideas on prof' awards) is that not the case? As you rightly say anything above mastery is crap and the points can be better spent elsewhere.

    Personally I'll keep the patch in as the rewards (unpatched) for anything above mastery are extremely lame considering the time and effort a character has put in to attain such levels of competence.

    As I use a fighter/thief I can't go above specialized anyway in any weapon proficiency (completely wrong imho) and subsequently the patch hardly affects my character.
     
  7. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    Well, BG2 is a modified form of AD&D.
    The patch you mentioned uses AD&D rules, but BG2 does not do so in this case.
     
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